Paper/CraftBukkit-Patches/0071-Replace-AutoSave-Mechanism.patch
Zach Brown 1c49ff69f4 Update Spigot's Patches round 2?
The hell happened here.
:
Fix Build 2339ac14a8e
Regen the patches 89d3fcbdfaf

This new system breaks a lot :(
2014-11-28 18:06:26 -06:00

33 lines
1.7 KiB
Diff

From dd974038e5345b2a5eeea4c73328db406d16abe0 Mon Sep 17 00:00:00 2001
From: md_5 <git@md-5.net>
Date: Sun, 12 Jan 2014 21:07:18 +1100
Subject: [PATCH] Replace AutoSave Mechanism
The problem here is that MinecraftServer.save(..), will attempt to sleep whilst all pending chunks are written to disk, however due to various and complicated bugs, it will wait for an incorrect amount of chunks, which may cause it to sleep for an overly long amount of time. Instead we will mimic the save-all command in its behaviour, which is both safe and performant.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index e82c297..83e73a4 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -625,7 +625,16 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IAs
SpigotTimings.worldSaveTimer.startTiming(); // Spigot
this.methodProfiler.a("save");
this.v.savePlayers();
- this.saveChunks(true);
+ // Spigot Start
+ // We replace this with saving each individual world as this.saveChunks(...) is broken,
+ // and causes the main thread to sleep for random amounts of time depending on chunk activity
+ server.playerCommandState = true;
+ for (World world : worlds) {
+ world.getWorld().save();
+ }
+ server.playerCommandState = false;
+ // this.saveChunks(true);
+ // Spigot End
this.methodProfiler.b();
SpigotTimings.worldSaveTimer.stopTiming(); // Spigot
}
--
2.1.0