may help #284 Cleans up the lighting queue system, reducing diff and improving implementation. We no longer stop chunk unloads due to lighting updates, and instead simply flush the lighting queue. The cost of forcing the chunk (and its neighbors!) to stay loaded waiting for its lighting work to finish is much greater than simply taking the hit and doing the work. This change also helps reduce the diff and avoid bugs with missed diffs by removing duplicated logic. Also switches to a more effecient data structure (ArrayDeque instead of LinkedList) for the queue itself.
72 lines
3.9 KiB
Diff
72 lines
3.9 KiB
Diff
From 2f625e1e83f3c8ea5a221e29dcf5b8321b9ee533 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 28 Mar 2016 19:55:45 -0400
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Subject: [PATCH] Option to disable BlockPhysicsEvent for Redstone
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Not sure of any reason a plugin would need to act on a Physics event
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for redstone. There is a BlockRedstoneEvent that plugins can also use
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for accessing redstone activity.
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Defaulting this to false will provide substantial performance improvement
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by saving millions of event calls on redstone heavy servers.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index cdb1766..f689d69 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -290,4 +290,9 @@ public class PaperWorldConfig {
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private void skeleHorseSpawnChance() {
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skeleHorseSpawnChance = getDouble("skeleton-horse-thunder-spawn-chance", -1.0D); // -1.0D represents a "vanilla" state
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}
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+
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+ public boolean firePhysicsEventForRedstone = false;
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+ private void firePhysicsEventForRedstone() {
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+ firePhysicsEventForRedstone = getBoolean("fire-physics-event-for-redstone", firePhysicsEventForRedstone);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 718215c..757ed3e 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -558,7 +558,7 @@ public abstract class World implements IBlockAccess {
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try {
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// CraftBukkit start
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CraftWorld world = ((WorldServer) this).getWorld();
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- if (world != null) {
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+ if (world != null && !((WorldServer)this).stopPhysicsEvent) { // Paper
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BlockPhysicsEvent event = new BlockPhysicsEvent(world.getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ()), CraftMagicNumbers.getId(block));
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this.getServer().getPluginManager().callEvent(event);
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 6447d7b..3e5923c 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -33,6 +33,7 @@ import org.bukkit.event.weather.LightningStrikeEvent;
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public class WorldServer extends World implements IAsyncTaskHandler {
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private static final Logger a = LogManager.getLogger();
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+ boolean stopPhysicsEvent = false; // Paper
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private final MinecraftServer server;
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public EntityTracker tracker;
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private final PlayerChunkMap manager;
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@@ -744,6 +745,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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if (iblockdata.getMaterial() != Material.AIR && Block.a(iblockdata.getBlock(), nextticklistentry.a())) {
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try {
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+ stopPhysicsEvent = !paperConfig.firePhysicsEventForRedstone && (iblockdata.getBlock() instanceof BlockDiodeAbstract || iblockdata.getBlock() instanceof BlockRedstoneTorch); // Paper
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iblockdata.getBlock().b((World) this, nextticklistentry.a, iblockdata, this.random);
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} catch (Throwable throwable) {
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CrashReport crashreport = CrashReport.a(throwable, "Exception while ticking a block");
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@@ -751,7 +753,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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CrashReportSystemDetails.a(crashreportsystemdetails, nextticklistentry.a, iblockdata);
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throw new ReportedException(crashreport);
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- }
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+ } finally { stopPhysicsEvent = false; } // Paper
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}
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timing.stopTiming(); // Paper
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} else {
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--
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2.8.2
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