Paper/Spigot-Server-Patches/0147-Optimise-removeQueue.patch
Zach Brown a2ad49b22f
Update upstream BD/B/CB/S
Note to other developers: This commit may require you to wipe your
workspace as a result of the changes to BD.

--- work/BuildData
Submodule work/BuildData f527a8ff..d56672db:
  > Mappings Update

--- work/Bukkit
Submodule work/Bukkit 0c1d258bb..db06c80d7:
  > Add list of entities to EntityTransformEvent
  > SPIGOT-4347: Add API to allow storing arbitrary values on ItemStacks

---work/CraftBukkit
Submodule work/CraftBukkit 6a398ac44..068dab5be:
  > Enable optional source JAR shading via profile shadeSourcesJar
  > Use ImmutableList rather than AbstractList for CraftMetaBook
  > Fix setRecipes(List) not setting Knowledge Book recipes.
  > Mappings Update
  > Add list of entities to EntityTransformEvent & move die calls
  > SPIGOT-4347: Add API to allow storing arbitrary values on ItemStacks
  > Add Vanilla help to default permissions

--- work/Spigot
Submodule work/Spigot a1f2566f6..e769fe4d9:
  > Mappings Update
  > Rebuild patches
2018-12-08 05:09:55 -05:00

73 lines
3.2 KiB
Diff

From 803f81d368bb8d45ff60a0aa77348076e2689c96 Mon Sep 17 00:00:00 2001
From: Alfie Cleveland <alfeh@me.com>
Date: Fri, 25 Nov 2016 13:22:40 +0000
Subject: [PATCH] Optimise removeQueue
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 9929e2a73..c2957ad2e 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -5,8 +5,10 @@ import com.mojang.authlib.GameProfile;
import io.netty.buffer.Unpooled;
import io.netty.util.concurrent.Future;
import io.netty.util.concurrent.GenericFutureListener;
+import java.util.ArrayDeque; // Paper
import java.util.ArrayList;
import java.util.Collection;
+import java.util.Deque; // Paper
import java.util.Iterator;
import java.util.List;
import java.util.Random;
@@ -43,7 +45,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public final PlayerInteractManager playerInteractManager;
public double d;
public double e;
- public final List<Integer> removeQueue = Lists.newLinkedList();
+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
private final AdvancementDataPlayer cf;
private final ServerStatisticManager cg;
private float ch = Float.MIN_VALUE;
@@ -352,13 +354,20 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
while (!this.removeQueue.isEmpty()) {
int i = Math.min(this.removeQueue.size(), Integer.MAX_VALUE);
int[] aint = new int[i];
- Iterator iterator = this.removeQueue.iterator();
+ //Iterator iterator = this.removeQueue.iterator(); // Paper
int j = 0;
- while (iterator.hasNext() && j < i) {
+ // Paper start
+ /* while (iterator.hasNext() && j < i) {
aint[j++] = (Integer) iterator.next();
iterator.remove();
+ } */
+
+ Integer integer;
+ while (j < i && (integer = this.removeQueue.poll()) != null) {
+ aint[j++] = integer.intValue();
}
+ // Paper end
this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
}
@@ -1138,7 +1147,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
this.lastHealthSent = -1.0F;
this.co = -1;
// this.cy.a((RecipeBook) entityplayer.cy); // CraftBukkit
- this.removeQueue.addAll(entityplayer.removeQueue);
+ // Paper start - Optimize remove queue - vanilla copies player objects, but CB doesn't. This method currently only
+ // Applies to the same player, so we need to not duplicate our removal queue. The rest of this method does "resetting"
+ // type logic so it does need to be called, maybe? This is silly.
+ //this.removeQueue.addAll(entityplayer.removeQueue);
+ if (this.removeQueue != entityplayer.removeQueue) {
+ this.removeQueue.addAll(entityplayer.removeQueue);
+ }
+ // Paper end
this.cx = entityplayer.cx;
this.cC = entityplayer.cC;
this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());
--
2.19.2