Paper/Spigot-Server-Patches/0261-Configurable-Villages-loading-chunks-for-door-checks.patch
Aikar 459987d69f
More improvements to activation range, improve turtles
improved the water code so that immunity wont trigger if the entity
has the water pathfinder system active, so this improves support
for all entities that know how to behave in water.

Merged 2 EAR patches together, and removed an MCUtil method that
doesnt have a purpose anymore
2018-10-04 23:18:46 -04:00

74 lines
4 KiB
Diff

From 2fd84bb4152e70a21453a5deb49b2938207764b8 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 5 Jun 2018 00:32:22 -0400
Subject: [PATCH] Configurable Villages loading chunks for door checks
This avoids villages spam loading chunks sync.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index af6b97708a..a005c8c4ec 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -420,4 +420,12 @@ public class PaperWorldConfig {
disableEnderpearlExploit = getBoolean("game-mechanics.disable-unloaded-chunk-enderpearl-exploit", disableEnderpearlExploit);
log("Disable Unloaded Chunk Enderpearl Exploit: " + (disableEnderpearlExploit ? "enabled" : "disabled"));
}
+
+ public boolean villagesLoadChunks = false;
+ private void villagesLoadChunks() {
+ villagesLoadChunks = getBoolean("game-mechanics.villages-load-chunks", false);
+ if (villagesLoadChunks) {
+ log("Villages can load chunks - Warning this can cause intense TPS loss. Strongly consider disabling this.");
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/server/PersistentVillage.java b/src/main/java/net/minecraft/server/PersistentVillage.java
index d14a9e3a3e..0be1bf0d99 100644
--- a/src/main/java/net/minecraft/server/PersistentVillage.java
+++ b/src/main/java/net/minecraft/server/PersistentVillage.java
@@ -123,7 +123,7 @@ public class PersistentVillage extends PersistentBase {
for(int j = -4; j < 4; ++j) {
for(int k = -16; k < 16; ++k) {
blockposition$mutableblockposition.g(blockposition).d(i, j, k);
- IBlockData iblockdata = this.world.getType(blockposition$mutableblockposition);
+ IBlockData iblockdata = this.world.paperConfig.villagesLoadChunks ? this.world.getType(blockposition$mutableblockposition) : this.world.getTypeIfLoaded(blockposition$mutableblockposition); // Paper
if (this.a(iblockdata)) {
VillageDoor villagedoor = this.c(blockposition$mutableblockposition);
if (villagedoor == null) {
@@ -193,7 +193,7 @@ public class PersistentVillage extends PersistentBase {
}
private boolean a(IBlockData iblockdata) {
- return iblockdata.getBlock() instanceof BlockDoor && iblockdata.getMaterial() == Material.WOOD;
+ return iblockdata != null && iblockdata.getBlock() instanceof BlockDoor && iblockdata.getMaterial() == Material.WOOD; // Paper
}
public void a(NBTTagCompound nbttagcompound) {
diff --git a/src/main/java/net/minecraft/server/Village.java b/src/main/java/net/minecraft/server/Village.java
index bda67faefe..0414f003a5 100644
--- a/src/main/java/net/minecraft/server/Village.java
+++ b/src/main/java/net/minecraft/server/Village.java
@@ -297,7 +297,7 @@ public class Village {
villagedoor.a();
}
- if (!this.g(villagedoor.d()) || Math.abs(this.g - villagedoor.h()) > 1200) {
+ if ((!this.g(villagedoor.d()) || Math.abs(this.g - villagedoor.h()) > 1200) && this.a.isLoaded(villagedoor.d())) { // Paper - don't expire doors unless the chunk is loaded, use same param as the first conditional and the one below checks
this.c = this.c.b(villagedoor.d());
flag = true;
villagedoor.a(true);
@@ -312,7 +312,9 @@ public class Village {
}
private boolean g(BlockPosition blockposition) {
- IBlockData iblockdata = this.a.getType(blockposition);
+ IBlockData iblockdata = this.a.paperConfig.villagesLoadChunks ? this.a.getType(blockposition) : this.a.getTypeIfLoaded(blockposition); // Paper
+ if (iblockdata == null) return false; // Paper
+
Block block = iblockdata.getBlock();
return block instanceof BlockDoor ? iblockdata.getMaterial() == Material.WOOD : false;
--
2.19.0