- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
23 lines
1 KiB
Diff
23 lines
1 KiB
Diff
From 90aefd7cfcae77d4aead8571213f172eacd51e5e Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Thu, 28 Jul 2016 17:58:53 -0500
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Subject: [PATCH] More informative vehicle moved wrongly message
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 187e59a08..98cb84409 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -357,7 +357,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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if (d10 > org.spigotmc.SpigotConfig.movedWronglyThreshold) { // Spigot
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flag1 = true;
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- PlayerConnection.LOGGER.warn("{} moved wrongly!", entity.getName());
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+ PlayerConnection.LOGGER.warn(entity.getName() + " (vehicle of " + this.player.getName() + ") moved wrongly!"); // Paper - More informative
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}
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entity.setLocation(d3, d4, d5, f, f1);
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--
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2.16.1
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