Paper/Spigot-Server-Patches/0211-getPlayerUniqueId-API.patch
2019-07-19 23:01:24 -05:00

45 lines
1.7 KiB
Diff

From c4a08d45b71ddad5c9fbb4f09f5544aa45715b22 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 22 Mar 2018 01:40:24 -0400
Subject: [PATCH] getPlayerUniqueId API
Gets the unique ID of the player currently known as the specified player name
In Offline Mode, will return an Offline UUID
This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 66d4dccedd..208556355c 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -1360,6 +1360,26 @@ public final class CraftServer implements Server {
return recipients.size();
}
+ // Paper start
+ @Nullable
+ public UUID getPlayerUniqueId(String name) {
+ Player player = Bukkit.getPlayerExact(name);
+ if (player != null) {
+ return player.getUniqueId();
+ }
+ GameProfile profile;
+ // Only fetch an online UUID in online mode
+ if (net.minecraft.server.MinecraftServer.getServer().getOnlineMode()
+ || (org.spigotmc.SpigotConfig.bungee && com.destroystokyo.paper.PaperConfig.bungeeOnlineMode)) {
+ profile = console.getUserCache().getProfile( name );
+ } else {
+ // Make an OfflinePlayer using an offline mode UUID since the name has no profile
+ profile = new GameProfile(UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name);
+ }
+ return profile != null ? profile.getId() : null;
+ }
+ // Paper end
+
@Override
@Deprecated
public OfflinePlayer getOfflinePlayer(String name) {
--
2.22.0