Paper/patches/server-unmapped/0313-Prevent-rayTrace-from-loading-chunks.patch
2021-06-11 14:02:28 +02:00

30 lines
1.6 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 26 Nov 2018 19:21:58 -0500
Subject: [PATCH] Prevent rayTrace from loading chunks
ray tracing into an unloaded chunk should be treated as a miss
this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
diff --git a/src/main/java/net/minecraft/world/level/IBlockAccess.java b/src/main/java/net/minecraft/world/level/IBlockAccess.java
index e799765ecfada1eec78beb71651e52ad355a30aa..21ce19b9caf3150535a3f84027242a93bdd0d263 100644
--- a/src/main/java/net/minecraft/world/level/IBlockAccess.java
+++ b/src/main/java/net/minecraft/world/level/IBlockAccess.java
@@ -58,7 +58,15 @@ public interface IBlockAccess {
// CraftBukkit start - moved block handling into separate method for use by Block#rayTrace
default MovingObjectPositionBlock rayTraceBlock(RayTrace raytrace1, BlockPosition blockposition) {
- IBlockData iblockdata = this.getType(blockposition);
+ // Paper start - Prevent raytrace from loading chunks
+ IBlockData iblockdata = this.getTypeIfLoaded(blockposition);
+ if (iblockdata == null) {
+ // copied the last function parameter (listed below)
+ Vec3D vec3d = raytrace1.b().d(raytrace1.a());
+
+ return MovingObjectPositionBlock.a(raytrace1.a(), EnumDirection.a(vec3d.x, vec3d.y, vec3d.z), new BlockPosition(raytrace1.a()));
+ }
+ // Paper end
Fluid fluid = this.getFluid(blockposition);
Vec3D vec3d = raytrace1.b();
Vec3D vec3d1 = raytrace1.a();