* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories CraftBukkit Changes: 4090d01f SPIGOT-5047: Correct slot types for 1.14 inventories e8c08362 SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks. d445af3b SPIGOT-5067: Add item meta for 1.14 spawn eggs * Bring Chunk load checks in-line with spigot As of the last upstream merge spigot now checks ticket level status when returning loaded chunks for a world from api. Now our checks will respect that decision. * Fix spawn ticket levels Vanilla would keep the inner chunks of spawn available for ticking, however my changes made all chunks non-ticking. Resolve by changing ticket levels for spawn chunks inside the border to respect this behavior. * Make World#getChunkIfLoadedImmediately return only entity ticking chunks Mojang appears to be using chunks with level > 33 (non-ticking chunks) as cached chunks and not actually loaded chunks. * Bring all loaded checks in line with spigot Loaded chunks must be at least border chunks, or level <= 33
92 lines
6 KiB
Diff
92 lines
6 KiB
Diff
From de1b242d8873695302a2ef6af149b7b1305971dd Mon Sep 17 00:00:00 2001
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From: Brokkonaut <hannos17@gmx.de>
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Date: Tue, 31 Oct 2017 03:26:18 +0100
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Subject: [PATCH] Send attack SoundEffects only to players who can see the
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attacker
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index b8fe15f1a1..ec0982b587 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -941,6 +941,15 @@ public abstract class EntityHuman extends EntityLiving {
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return super.isFrozen() || this.isSleeping();
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}
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+ // Paper start - send SoundEffect to everyone who can see fromEntity
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+ private static void sendSoundEffect(EntityHuman fromEntity, double x, double y, double z, SoundEffect soundEffect, SoundCategory soundCategory, float volume, float pitch) {
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+ fromEntity.world.sendSoundEffect(fromEntity, x, y, z, soundEffect, soundCategory, volume, pitch); // This will not send the effect to the entity himself
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+ if (fromEntity instanceof EntityPlayer) {
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+ ((EntityPlayer) fromEntity).playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(soundEffect, soundCategory, x, y, z, volume, pitch));
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+ }
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+ }
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+ // Paper end
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+
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public void attack(Entity entity) {
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if (entity.br()) {
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if (!entity.t(this)) {
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@@ -965,7 +974,7 @@ public abstract class EntityHuman extends EntityLiving {
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int i = b0 + EnchantmentManager.b((EntityLiving) this);
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if (this.isSprinting() && flag) {
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- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_KNOCKBACK, this.getSoundCategory(), 1.0F, 1.0F);
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+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_KNOCKBACK, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
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++i;
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flag1 = true;
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}
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@@ -1040,7 +1049,7 @@ public abstract class EntityHuman extends EntityLiving {
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}
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}
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- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_SWEEP, this.getSoundCategory(), 1.0F, 1.0F);
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+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_SWEEP, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
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this.dE();
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}
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@@ -1068,15 +1077,15 @@ public abstract class EntityHuman extends EntityLiving {
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}
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if (flag2) {
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- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_CRIT, this.getSoundCategory(), 1.0F, 1.0F);
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+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_CRIT, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
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this.a(entity);
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}
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if (!flag2 && !flag3) {
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if (flag) {
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- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_STRONG, this.getSoundCategory(), 1.0F, 1.0F);
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+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_STRONG, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
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} else {
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- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_WEAK, this.getSoundCategory(), 1.0F, 1.0F);
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+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_WEAK, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
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}
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}
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@@ -1128,7 +1137,7 @@ public abstract class EntityHuman extends EntityLiving {
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this.applyExhaustion(world.spigotConfig.combatExhaustion); // Spigot - Change to use configurable value
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} else {
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- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_NODAMAGE, this.getSoundCategory(), 1.0F, 1.0F);
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+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_NODAMAGE, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
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if (flag4) {
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entity.extinguish();
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}
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 250767b94e..3d5b3892f1 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -671,6 +671,10 @@ public abstract class World implements IIBlockAccess, GeneratorAccess, AutoClose
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this.a(entityhuman, (double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D, soundeffect, soundcategory, f, f1);
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}
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+ // Paper start - OBFHELPER
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+ public final void sendSoundEffect(@Nullable EntityHuman fromEntity, double x, double y, double z, SoundEffect soundeffect, SoundCategory soundcategory, float volume, float pitch) {
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+ this.a(fromEntity, x, y, z, soundeffect, soundcategory, volume, pitch);
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+ }
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public abstract void a(@Nullable EntityHuman entityhuman, double d0, double d1, double d2, SoundEffect soundeffect, SoundCategory soundcategory, float f, float f1);
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public abstract void a(@Nullable EntityHuman entityhuman, Entity entity, SoundEffect soundeffect, SoundCategory soundcategory, float f, float f1);
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--
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2.21.0
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