Paper/Spigot-Server-Patches/0185-Send-attack-SoundEffects-only-to-players-who-can-see.patch
Spottedleaf 5c7081fecc Update upstream & fix some chunk related issues (#2177)
* Updated Upstream (Bukkit/CraftBukkit)

Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories

CraftBukkit Changes:
4090d01f SPIGOT-5047: Correct slot types for 1.14 inventories
e8c08362 SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.
d445af3b SPIGOT-5067: Add item meta for 1.14 spawn eggs

* Bring Chunk load checks in-line with spigot

As of the last upstream merge spigot now checks ticket level status
when returning loaded chunks for a world from api. Now our checks
will respect that decision.

* Fix spawn ticket levels

Vanilla would keep the inner chunks of spawn available for ticking,
however my changes made all chunks non-ticking. Resolve by changing
ticket levels for spawn chunks inside the border to respect this
behavior.


* Make World#getChunkIfLoadedImmediately return only entity ticking chunks

Mojang appears to be using chunks with level > 33 (non-ticking chunks)
as cached chunks and not actually loaded chunks.

* Bring all loaded checks in line with spigot

Loaded chunks must be at least border  chunks, or level <= 33
2019-06-14 03:27:40 +01:00

92 lines
6 KiB
Diff

From de1b242d8873695302a2ef6af149b7b1305971dd Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Tue, 31 Oct 2017 03:26:18 +0100
Subject: [PATCH] Send attack SoundEffects only to players who can see the
attacker
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index b8fe15f1a1..ec0982b587 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -941,6 +941,15 @@ public abstract class EntityHuman extends EntityLiving {
return super.isFrozen() || this.isSleeping();
}
+ // Paper start - send SoundEffect to everyone who can see fromEntity
+ private static void sendSoundEffect(EntityHuman fromEntity, double x, double y, double z, SoundEffect soundEffect, SoundCategory soundCategory, float volume, float pitch) {
+ fromEntity.world.sendSoundEffect(fromEntity, x, y, z, soundEffect, soundCategory, volume, pitch); // This will not send the effect to the entity himself
+ if (fromEntity instanceof EntityPlayer) {
+ ((EntityPlayer) fromEntity).playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(soundEffect, soundCategory, x, y, z, volume, pitch));
+ }
+ }
+ // Paper end
+
public void attack(Entity entity) {
if (entity.br()) {
if (!entity.t(this)) {
@@ -965,7 +974,7 @@ public abstract class EntityHuman extends EntityLiving {
int i = b0 + EnchantmentManager.b((EntityLiving) this);
if (this.isSprinting() && flag) {
- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_KNOCKBACK, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_KNOCKBACK, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
++i;
flag1 = true;
}
@@ -1040,7 +1049,7 @@ public abstract class EntityHuman extends EntityLiving {
}
}
- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_SWEEP, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_SWEEP, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
this.dE();
}
@@ -1068,15 +1077,15 @@ public abstract class EntityHuman extends EntityLiving {
}
if (flag2) {
- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_CRIT, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_CRIT, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
this.a(entity);
}
if (!flag2 && !flag3) {
if (flag) {
- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_STRONG, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_STRONG, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
} else {
- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_WEAK, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_WEAK, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
}
}
@@ -1128,7 +1137,7 @@ public abstract class EntityHuman extends EntityLiving {
this.applyExhaustion(world.spigotConfig.combatExhaustion); // Spigot - Change to use configurable value
} else {
- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_NODAMAGE, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_NODAMAGE, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
if (flag4) {
entity.extinguish();
}
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 250767b94e..3d5b3892f1 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -671,6 +671,10 @@ public abstract class World implements IIBlockAccess, GeneratorAccess, AutoClose
this.a(entityhuman, (double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D, soundeffect, soundcategory, f, f1);
}
+ // Paper start - OBFHELPER
+ public final void sendSoundEffect(@Nullable EntityHuman fromEntity, double x, double y, double z, SoundEffect soundeffect, SoundCategory soundcategory, float volume, float pitch) {
+ this.a(fromEntity, x, y, z, soundeffect, soundcategory, volume, pitch);
+ }
public abstract void a(@Nullable EntityHuman entityhuman, double d0, double d1, double d2, SoundEffect soundeffect, SoundCategory soundcategory, float f, float f1);
public abstract void a(@Nullable EntityHuman entityhuman, Entity entity, SoundEffect soundeffect, SoundCategory soundcategory, float f, float f1);
--
2.21.0