Paper/Spigot-Server-Patches/0355-Expose-attack-cooldown-methods-for-Player.patch
Aikar 459987d69f
More improvements to activation range, improve turtles
improved the water code so that immunity wont trigger if the entity
has the water pathfinder system active, so this improves support
for all entities that know how to behave in water.

Merged 2 EAR patches together, and removed an MCUtil method that
doesnt have a purpose anymore
2018-10-04 23:18:46 -04:00

57 lines
2.1 KiB
Diff

From 4e87d71abca5dc5f455afa7f7803b2e0cd9dee2f Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Sep 2018 15:02:00 -0500
Subject: [PATCH] Expose attack cooldown methods for Player
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index c7dc6fe0ef..3df3d5bbef 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -2054,14 +2054,17 @@ public abstract class EntityHuman extends EntityLiving {
this.datawatcher.set(EntityHuman.bA, nbttagcompound);
}
+ public float getCooldownPeriod() { return dG(); } // Paper - OBFHELPER
public float dG() {
return (float) (1.0D / this.getAttributeInstance(GenericAttributes.g).getValue() * 20.0D);
}
+ public float getCooledAttackStrength(float adjustTicks) { return r(adjustTicks); } // Paper - OBFHELPER
public float r(float f) {
return MathHelper.a(((float) this.aH + f) / this.dG(), 0.0F, 1.0F);
}
+ public void resetCooldown() { dH(); } // Paper - OBFHELPER
public void dH() {
this.aH = 0;
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 6c78c2e823..2f9cff6e71 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -1912,6 +1912,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
this.resourcePackStatus = status;
}
+ //Paper start
+ public float getCooldownPeriod() {
+ return getHandle().getCooldownPeriod();
+ }
+
+ public float getCooledAttackStrength(float adjustTicks) {
+ return getHandle().getCooledAttackStrength(adjustTicks);
+ }
+
+ public void resetCooldown() {
+ getHandle().resetCooldown();
+ }
+ //Paper end
+
// Spigot start
private final Player.Spigot spigot = new Player.Spigot()
{
--
2.19.0