Paper/Spigot-Server-Patches/0245-Make-player-data-saving-configurable.patch
Aikar 459987d69f
More improvements to activation range, improve turtles
improved the water code so that immunity wont trigger if the entity
has the water pathfinder system active, so this improves support
for all entities that know how to behave in water.

Merged 2 EAR patches together, and removed an MCUtil method that
doesnt have a purpose anymore
2018-10-04 23:18:46 -04:00

40 lines
2 KiB
Diff

From 3963a8afce003d4c78d10807a75dfa6f3a1d6497 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Mon, 26 Mar 2018 18:30:53 +0300
Subject: [PATCH] Make player data saving configurable
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index 6fcfeafc04..f9ad4f97ec 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -286,4 +286,13 @@ public class PaperConfig {
private static void authenticationServersDownKickMessage() {
authenticationServersDownKickMessage = Strings.emptyToNull(getString("messages.kick.authentication-servers-down", authenticationServersDownKickMessage));
}
+
+ public static boolean savePlayerData = true;
+ private static void savePlayerData() {
+ savePlayerData = getBoolean("settings.save-player-data", savePlayerData);
+ if(!savePlayerData) {
+ Bukkit.getLogger().log(Level.WARNING, "Player Data Saving is currently disabled. Any changes to your players data, " +
+ "such as inventories, experience points, advancements and the like will not be saved when they log out.");
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/server/WorldNBTStorage.java b/src/main/java/net/minecraft/server/WorldNBTStorage.java
index 0fd6efec0b..7553280d21 100644
--- a/src/main/java/net/minecraft/server/WorldNBTStorage.java
+++ b/src/main/java/net/minecraft/server/WorldNBTStorage.java
@@ -141,6 +141,7 @@ public class WorldNBTStorage implements IDataManager, IPlayerFileData {
}
public void save(EntityHuman entityhuman) {
+ if(!com.destroystokyo.paper.PaperConfig.savePlayerData) return; // Paper - Make player data saving configurable
try {
NBTTagCompound nbttagcompound = entityhuman.save(new NBTTagCompound());
File file = new File(this.playerDir, entityhuman.bu() + ".dat.tmp");
--
2.19.0