Paper/Spigot-Server-Patches/0218-WitchReadyPotionEvent.patch
Jake Potrebic 899bc53b79
Updated Upstream (Bukkit/CraftBukkit) (#4779)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f47abd88 SPIGOT-6242: Fix some file line endings
de96535b SPIGOT-6234: enum classes don't serialize properly when implementing ConfigurationSerializable

CraftBukkit Changes:
4475707d SPIGOT-6244: /spawnpoint ignores angle
8b3b096d SPIGOT-6242: Fix some file line endings
4b33c749 SPIGOT-6186: Canceling a CreatureSpawnEvent​ results in a "Unable to summon entity due to duplicate UUIDs" error
2b3ca726 SPIGOT-6236: Vehicle passenger portal cooldown does not change
2020-11-17 22:45:18 -05:00

24 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 5 Jun 2018 22:47:26 -0400
Subject: [PATCH] WitchReadyPotionEvent
diff --git a/src/main/java/net/minecraft/server/EntityWitch.java b/src/main/java/net/minecraft/server/EntityWitch.java
index 58949acbcb69649366df16a0d55e822a039e4d9a..0703124e5137ff0a5ae4d025488eb343d2813067 100644
--- a/src/main/java/net/minecraft/server/EntityWitch.java
+++ b/src/main/java/net/minecraft/server/EntityWitch.java
@@ -118,7 +118,11 @@ public class EntityWitch extends EntityRaider implements IRangedEntity {
}
if (potionregistry != null) {
- this.setSlot(EnumItemSlot.MAINHAND, PotionUtil.a(new ItemStack(Items.POTION), potionregistry));
+ // Paper start
+ ItemStack potion = PotionUtil.a(new ItemStack(Items.POTION), potionregistry);
+ org.bukkit.inventory.ItemStack bukkitStack = com.destroystokyo.paper.event.entity.WitchReadyPotionEvent.process((org.bukkit.entity.Witch) this.getBukkitEntity(), org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(potion));
+ this.setSlot(EnumItemSlot.MAINHAND, org.bukkit.craftbukkit.inventory.CraftItemStack.asNMSCopy(bukkitStack));
+ // Paper end
this.bq = this.getItemInMainHand().k();
this.v(true);
if (!this.isSilent()) {