Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType() CraftBukkit Changes: bbe3d58e SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException 3075579f Add FaceAttachable interface to handle Grindstone facing in common with Switches 95bd4238 SPIGOT-5647: ZombieVillager entity should have getVillagerType() 4d975ac3 SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
25 lines
1.2 KiB
Diff
25 lines
1.2 KiB
Diff
From 9e75b3f1f4d2c1aff58b26be43037c1f1d326b59 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Wed, 21 Mar 2018 20:52:07 -0400
|
|
Subject: [PATCH] Fix Dragon Server Crashes
|
|
|
|
If the dragon tries to find "ground" and hits a hole, or off edge,
|
|
it will infinitely keep looking for non air and eventually crash.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/DragonControllerLandedFlame.java b/src/main/java/net/minecraft/server/DragonControllerLandedFlame.java
|
|
index c42de9771e..40a8beff55 100644
|
|
--- a/src/main/java/net/minecraft/server/DragonControllerLandedFlame.java
|
|
+++ b/src/main/java/net/minecraft/server/DragonControllerLandedFlame.java
|
|
@@ -54,7 +54,7 @@ public class DragonControllerLandedFlame extends AbstractDragonControllerLanded
|
|
double d3 = d2;
|
|
BlockPosition.MutableBlockPosition blockposition_mutableblockposition = new BlockPosition.MutableBlockPosition(d0, d2, d1);
|
|
|
|
- while (this.a.world.isEmpty(blockposition_mutableblockposition)) {
|
|
+ while (this.a.world.isEmpty(blockposition_mutableblockposition ) && d2 > 0) { // Paper
|
|
--d3;
|
|
if (d3 < 0.0D) {
|
|
d3 = d2;
|
|
--
|
|
2.25.1
|
|
|