Paper/Spigot-Server-Patches/0142-Properly-handle-async-calls-to-restart-the-server.patch
Aikar b3f265d1b1
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
0ca45a21 #503: Add PlayerHarvestBlockEvent
dfa80a52 SPIGOT-5930: Add PlayerRespawnEvent#isAnchorSpawn

CraftBukkit Changes:
145921e2 #676: Add PlayerHarvestBlockEvent
47abffa2 SPIGOT-5929: Angered zombified piglins do not inherit killed_by_player status
7f6b4f58 SPIGOT-5930: Add PlayerRespawnEvent#isAnchorSpawn
94eff632 SPIGOT-5867, MC-193339: NPE during shutdown when rcon enabled with no password
068618eb SPIGOT-5927: Some items NBT data disappears

Spigot Changes:
beb7d47c Rebuild patches

Fixes #3738
2020-07-03 02:19:33 -04:00

309 lines
12 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Fri, 12 May 2017 23:34:11 -0500
Subject: [PATCH] Properly handle async calls to restart the server
The watchdog thread calls the server restart function asynchronously. Prior to
this change, it attempted to do several non-safe operations from the watchdog
thread, rather than the main. Specifically, because of a separate upstream change,
it causes player entities to be ticked asynchronously, among other things.
This is dangerous.
This patch moves the old handling into a synchronous variant, for calls from the
restart command, and adds separate handling for async calls, such as those from
the watchdog thread.
When calling from the watchdog thread, we cannot assume the main thread is in a
tickable state; it may be completely deadlocked. In order to handle this, we mark
the server as stopping, in order to account for situations where the server should
complete a tick reasonbly soon, i.e. 99% of cases.
Should the server not enter a state where it is stopping within 10 seconds, We
will assume that the server has in fact deadlocked and will proceed to force
kill the server.
This modification does not force restart the server should we actually enter a
deadlocked state where the server is stopping, whereas this will in most cases
exit within a reasonable amount of time, to put a fixed limit on a process that
will have plugins and worlds saving to the disk has a high potential to result
in corruption/dataloss.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 793d4d928bac4febf090291eb773871b492cdc6d..28478370fc182751178f7dd6c20435218174c700 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -91,6 +91,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
public final Map<ResourceKey<World>, WorldServer> worldServer;
private PlayerList playerList;
private volatile boolean isRunning;
+ private volatile boolean isRestarting = false; // Paper - flag to signify we're attempting to restart
private boolean isStopped;
private int ticks;
protected final Proxy proxy;
@@ -741,7 +742,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
if (this.playerList != null) {
MinecraftServer.LOGGER.info("Saving players");
this.playerList.savePlayers();
- this.playerList.shutdown();
+ this.playerList.shutdown(this.isRestarting); // Paper
try { Thread.sleep(100); } catch (InterruptedException ex) {} // CraftBukkit - SPIGOT-625 - give server at least a chance to send packets
}
@@ -806,8 +807,13 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
return this.isRunning;
}
+ // Paper start - allow passing of the intent to restart
public void safeShutdown(boolean flag) {
+ this.safeShutdown(flag, false);
+ }
+ public void safeShutdown(boolean flag, boolean isRestarting) {
this.isRunning = false;
+ this.isRestarting = isRestarting;
if (flag) {
try {
this.serverThread.join();
@@ -817,6 +823,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
}
}
+ // Paper end
// Spigot Start
private static double calcTps(double avg, double exp, double tps)
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index bfe7848655498287e357593259e188f161292d3e..27a79ee13dc65f389136dc1cc1546259d9a89f9c 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -1072,10 +1072,15 @@ public abstract class PlayerList {
entityplayer.playerInteractManager.b(worldserver.getMinecraftServer().getSaveData().getGameType());
}
+ // Paper start - Extract method to allow for restarting flag
public void shutdown() {
+ this.shutdown(false);
+ }
+
+ public void shutdown(boolean isRestarting) {
// CraftBukkit start - disconnect safely
for (EntityPlayer player : this.players) {
- player.playerConnection.disconnect(this.server.server.getShutdownMessage()); // CraftBukkit - add custom shutdown message
+ player.playerConnection.disconnect(!isRestarting ? this.server.server.getShutdownMessage() : org.spigotmc.SpigotConfig.restartMessage); // CraftBukkit - add custom shutdown message // Paper - add isRestarting flag
}
// CraftBukkit end
@@ -1087,6 +1092,7 @@ public abstract class PlayerList {
}
// Paper end
}
+ // Paper end
// CraftBukkit start
public void sendMessage(IChatBaseComponent[] iChatBaseComponents) {
diff --git a/src/main/java/org/spigotmc/RestartCommand.java b/src/main/java/org/spigotmc/RestartCommand.java
index ccea803f58e09067cc998c62ffa134d6604878ff..aefea3a9a8b9b75c62bd20018be7cd166a213001 100644
--- a/src/main/java/org/spigotmc/RestartCommand.java
+++ b/src/main/java/org/spigotmc/RestartCommand.java
@@ -46,86 +46,134 @@ public class RestartCommand extends Command
org.spigotmc.AsyncCatcher.shuttingDown = true; // Paper
try
{
- String[] split = restartScript.split( " " );
- if ( split.length > 0 && new File( split[0] ).isFile() )
+ // Paper - extract method and cleanup
+ boolean isRestarting = addShutdownHook( restartScript );
+ if ( isRestarting )
{
- System.out.println( "Attempting to restart with " + restartScript );
+ System.out.println( "Attempting to restart with " + SpigotConfig.restartScript );
+ } else
+ {
+ System.out.println( "Startup script '" + SpigotConfig.restartScript + "' does not exist! Stopping server." );
+ }
+ // Stop the watchdog
+ WatchdogThread.doStop();
- // Disable Watchdog
- WatchdogThread.doStop();
+ shutdownServer( isRestarting );
+ // Paper end
+ } catch ( Exception ex )
+ {
+ ex.printStackTrace();
+ }
+ }
- // Kick all players
- for ( EntityPlayer p : (List< EntityPlayer>) MinecraftServer.getServer().getPlayerList().players )
- {
- p.playerConnection.disconnect(SpigotConfig.restartMessage);
- }
- // Give the socket a chance to send the packets
- try
- {
- Thread.sleep( 100 );
- } catch ( InterruptedException ex )
- {
- }
- // Close the socket so we can rebind with the new process
- MinecraftServer.getServer().getServerConnection().b();
+ // Paper start - sync copied from above with minor changes, async added
+ private static void shutdownServer(boolean isRestarting)
+ {
+ if ( MinecraftServer.getServer().isMainThread() )
+ {
+ // Kick all players
+ for ( EntityPlayer p : com.google.common.collect.ImmutableList.copyOf( MinecraftServer.getServer().getPlayerList().players ) )
+ {
+ p.playerConnection.disconnect(SpigotConfig.restartMessage);
+ }
+ // Give the socket a chance to send the packets
+ try
+ {
+ Thread.sleep( 100 );
+ } catch ( InterruptedException ex )
+ {
+ }
- // Give time for it to kick in
- try
- {
- Thread.sleep( 100 );
- } catch ( InterruptedException ex )
- {
- }
+ closeSocket();
- // Actually shutdown
- try
- {
- MinecraftServer.getServer().close();
- } catch ( Throwable t )
- {
- }
+ // Actually shutdown
+ try
+ {
+ MinecraftServer.getServer().close(); // calls stop()
+ } catch ( Throwable t )
+ {
+ }
+
+ // Actually stop the JVM
+ System.exit( 0 );
- // This will be done AFTER the server has completely halted
- Thread shutdownHook = new Thread()
+ } else
+ {
+ // Mark the server to shutdown at the end of the tick
+ MinecraftServer.getServer().safeShutdown( false, isRestarting );
+
+ // wait 10 seconds to see if we're actually going to try shutdown
+ try
+ {
+ Thread.sleep( 10000 );
+ }
+ catch (InterruptedException ignored)
+ {
+ }
+
+ // Check if we've actually hit a state where the server is going to safely shutdown
+ // if we have, let the server stop as usual
+ if (MinecraftServer.getServer().isStopped()) return;
+
+ // If the server hasn't stopped by now, assume worse case and kill
+ closeSocket();
+ System.exit( 0 );
+ }
+ }
+ // Paper end
+
+ // Paper - Split from moved code
+ private static void closeSocket()
+ {
+ // Close the socket so we can rebind with the new process
+ MinecraftServer.getServer().getServerConnection().b();
+
+ // Give time for it to kick in
+ try
+ {
+ Thread.sleep( 100 );
+ } catch ( InterruptedException ex )
+ {
+ }
+ }
+ // Paper end
+
+ // Paper start - copied from above and modified to return if the hook registered
+ private static boolean addShutdownHook(String restartScript)
+ {
+ String[] split = restartScript.split( " " );
+ if ( split.length > 0 && new File( split[0] ).isFile() )
+ {
+ Thread shutdownHook = new Thread()
+ {
+ @Override
+ public void run()
{
- @Override
- public void run()
+ try
{
- try
+ String os = System.getProperty( "os.name" ).toLowerCase(java.util.Locale.ENGLISH);
+ if ( os.contains( "win" ) )
{
- String os = System.getProperty( "os.name" ).toLowerCase(java.util.Locale.ENGLISH);
- if ( os.contains( "win" ) )
- {
- Runtime.getRuntime().exec( "cmd /c start " + restartScript );
- } else
- {
- Runtime.getRuntime().exec( "sh " + restartScript );
- }
- } catch ( Exception e )
+ Runtime.getRuntime().exec( "cmd /c start " + restartScript );
+ } else
{
- e.printStackTrace();
+ Runtime.getRuntime().exec( "sh " + restartScript );
}
+ } catch ( Exception e )
+ {
+ e.printStackTrace();
}
- };
-
- shutdownHook.setDaemon( true );
- Runtime.getRuntime().addShutdownHook( shutdownHook );
- } else
- {
- System.out.println( "Startup script '" + SpigotConfig.restartScript + "' does not exist! Stopping server." );
-
- // Actually shutdown
- try
- {
- MinecraftServer.getServer().close();
- } catch ( Throwable t )
- {
}
- }
- System.exit( 0 );
- } catch ( Exception ex )
+ };
+
+ shutdownHook.setDaemon( true );
+ Runtime.getRuntime().addShutdownHook( shutdownHook );
+ return true;
+ } else
{
- ex.printStackTrace();
+ return false;
}
}
+ // Paper end
+
}