Paper/patches/server/0756-Correctly-handle-recursion-for-chunkholder-updates.patch
Spottedleaf 1c4f87a258
Ensure priority updates are determined by current level, not deferred level (#6507)
* Ensure priority updates are determined by current level, not deferred level

Deferral could cause an infinite loop to occur.

Also, re-add the light engine priority logic.

* Rebase

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2021-08-27 19:20:31 -07:00

38 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 21 Mar 2021 17:32:47 -0700
Subject: [PATCH] Correctly handle recursion for chunkholder updates
If a chunk ticket level is brought up while unloading it would
cause a recursive call which would handle the increase but then
the caller would think the chunk would be unloaded.
diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
index 8d59d735b2862ecc12cbfebc57a02ebbfd1e125e..ee71e8678e58441287a9cd6cf00d5635daddc60f 100644
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
@@ -626,8 +626,10 @@ public class ChunkHolder {
playerchunkmap.onFullChunkStatusChange(this.pos, playerchunk_state);
}
+ protected long updateCount; // Paper - correctly handle recursion
protected void updateFutures(ChunkMap chunkStorage, Executor executor) {
ensureTickThread("Async ticket level update"); // Paper
+ long updateCount = ++this.updateCount; // Paper - correctly handle recursion
ChunkStatus chunkstatus = ChunkHolder.getStatus(this.oldTicketLevel);
ChunkStatus chunkstatus1 = ChunkHolder.getStatus(this.ticketLevel);
boolean flag = this.oldTicketLevel <= ChunkMap.MAX_CHUNK_DISTANCE;
@@ -669,6 +671,12 @@ public class ChunkHolder {
// Run callback right away if the future was already done
chunkStorage.callbackExecutor.run();
+ // Paper start - correctly handle recursion
+ if (this.updateCount != updateCount) {
+ // something else updated ticket level for us.
+ return;
+ }
+ // Paper end - correctly handle recursion
}
// CraftBukkit end
CompletableFuture completablefuture;