Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes: 933e9094 #664: Add methods to get/set ItemStacks in EquipmentSlots 18722312 #662: Expose ItemStack and hand used in PlayerShearEntityEvent
36 lines
1.7 KiB
Diff
36 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: wea_ondara <wea_ondara@alpenblock.net>
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Date: Thu, 10 Oct 2019 11:29:42 +0200
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Subject: [PATCH] Performance improvement for Chunk.getEntities
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This patch aims to reduce performance cost used by collecting the
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entities of a chunk. Previously the entitySlices were copied into an
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extra array with List.toArray() with is a costly and unneccessary
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operation. This patch will reduce the load of plugins which for example
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implement custom moblimits and depend on Chunk.getEntities().
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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index 47f1b970b9ba39f9050ac34a5ac15593c25f8a70..39ef95cbbb1d1d049354ae1e8991309e918d0462 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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@@ -111,14 +111,14 @@ public class CraftChunk implements Chunk {
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Entity[] entities = new Entity[count];
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for (int i = 0; i < 16; i++) {
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-
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- for (Object obj : chunk.entitySlices[i].toArray()) {
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- if (!(obj instanceof net.minecraft.server.Entity)) {
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+ // Paper start - speed up (was with chunk.entitySlices[i].toArray() and cast checks which costs a lot of performance if called often)
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+ for (net.minecraft.server.Entity entity : chunk.entitySlices[i]) {
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+ if (entity == null) {
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continue;
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}
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-
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- entities[index++] = ((net.minecraft.server.Entity) obj).getBukkitEntity();
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+ entities[index++] = entity.getBukkitEntity();
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}
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+ // Paper end
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}
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return entities;
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