Paper/Spigot-Server-Patches/0053-Optimize-Pathfinding.patch
Aikar 18c3716c49
Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:58:56 -04:00

52 lines
1.7 KiB
Diff

From a1991aa9db5af320aa989bf9cfc44ddda11f8001 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 3 Mar 2016 02:02:07 -0600
Subject: [PATCH] Optimize Pathfinding
Prevents pathfinding from spamming failures for things such as
arrow attacks.
diff --git a/src/main/java/net/minecraft/server/NavigationAbstract.java b/src/main/java/net/minecraft/server/NavigationAbstract.java
index bfc5769f7..cc44d30b5 100644
--- a/src/main/java/net/minecraft/server/NavigationAbstract.java
+++ b/src/main/java/net/minecraft/server/NavigationAbstract.java
@@ -118,10 +118,26 @@ public abstract class NavigationAbstract {
}
public boolean a(Entity entity, double d0) {
+ // Paper start - Pathfinding optimizations
+ if (this.pathfindFailures > 10 && this.c == null && MinecraftServer.currentTick < this.lastFailure + 40) {
+ return false;
+ }
+
PathEntity pathentity = this.a(entity);
- return pathentity != null && this.a(pathentity, d0);
+ if (pathentity != null && this.a(pathentity, d0)) {
+ this.lastFailure = 0;
+ this.pathfindFailures = 0;
+ return true;
+ } else {
+ this.pathfindFailures++;
+ this.lastFailure = MinecraftServer.currentTick;
+ return false;
+ }
}
+ private int lastFailure = 0;
+ private int pathfindFailures = 0;
+ // Paper end
public boolean a(@Nullable PathEntity pathentity, double d0) {
if (pathentity == null) {
@@ -256,6 +272,7 @@ public abstract class NavigationAbstract {
}
public void p() {
+ this.pathfindFailures = 0; this.lastFailure = 0; // Paper - Pathfinding optimizations
this.c = null;
}
--
2.18.0