Paper/Spigot-Server-Patches/0320-Always-process-chunk-registration-after-moving.patch
Aikar c7dcc8ce89
Merge pull request #1244
3e19de0c Rebuild Patches (BillyGalbreath)
8e5db995 AnvilDamageEvent (BillyGalbreath)

* pull/1244/head:
  Rebuild Patches
  AnvilDamageEvent
2018-07-30 00:12:03 -04:00

56 lines
2.8 KiB
Diff

From 51494b5e21263e67c2a6dd97a403232b66cf8511 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 29 Jul 2018 11:58:05 -0400
Subject: [PATCH] Always process chunk registration after moving
This will help guarantee that entities are always in the
chunk that they are currently located at.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 3a6ada187b..91408ce597 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -338,6 +338,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
this.locX = d0;
this.locY = d1;
this.locZ = d2;
+ if (valid) world.entityJoinedWorld(this, false); // Paper - ensure Entity is moved to its proper chunk
float f = this.width / 2.0F;
float f1 = this.length;
@@ -936,6 +937,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
this.locX = (axisalignedbb.a + axisalignedbb.d) / 2.0D;
this.locY = axisalignedbb.b;
this.locZ = (axisalignedbb.c + axisalignedbb.f) / 2.0D;
+ if (valid) world.entityJoinedWorld(this, false); // Paper - ensure Entity is moved to its proper chunk
}
protected SoundEffect ad() {
diff --git a/src/main/java/net/minecraft/server/EntityLeash.java b/src/main/java/net/minecraft/server/EntityLeash.java
index f2d3d0b4c7..f20060614d 100644
--- a/src/main/java/net/minecraft/server/EntityLeash.java
+++ b/src/main/java/net/minecraft/server/EntityLeash.java
@@ -31,6 +31,7 @@ public class EntityLeash extends EntityHanging {
this.locX = (double) this.blockPosition.getX() + 0.5D;
this.locY = (double) this.blockPosition.getY() + 0.5D;
this.locZ = (double) this.blockPosition.getZ() + 0.5D;
+ if (valid) world.entityJoinedWorld(this, false); // Paper - ensure Entity is moved to its proper chunk
}
public void setDirection(EnumDirection enumdirection) {}
diff --git a/src/main/java/net/minecraft/server/EntityShulker.java b/src/main/java/net/minecraft/server/EntityShulker.java
index 95c6cd8971..bc11e7da2b 100644
--- a/src/main/java/net/minecraft/server/EntityShulker.java
+++ b/src/main/java/net/minecraft/server/EntityShulker.java
@@ -385,6 +385,7 @@ public class EntityShulker extends EntityGolem implements IMonster {
this.locX = (double) blockposition.getX() + 0.5D;
this.locY = (double) blockposition.getY();
this.locZ = (double) blockposition.getZ() + 0.5D;
+ if (valid) world.entityJoinedWorld(this, false); // Paper - ensure Entity is moved to its proper chunk
this.lastX = this.locX;
this.lastY = this.locY;
this.lastZ = this.locZ;
--
2.18.0