Paper/patches/api/0340-Add-Raw-Byte-Entity-Serialization.patch
Jake Potrebic d33cdcf2e6
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
e25c6a75 PR-638: Add CreativeCategory API for Materials

CraftBukkit Changes:
86292d3e0 PR-876: Add CreativeCategory API for Materials
2022-03-03 10:21:48 -08:00

63 lines
2.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sun, 24 Oct 2021 16:19:26 -0400
Subject: [PATCH] Add Raw Byte Entity Serialization
diff --git a/src/main/java/org/bukkit/UnsafeValues.java b/src/main/java/org/bukkit/UnsafeValues.java
index 329612597a2cdf556f5ca970f5409e1c77a5d911..ec8328ecd1d4d555d1f411c70f15347cd7aacf67 100644
--- a/src/main/java/org/bukkit/UnsafeValues.java
+++ b/src/main/java/org/bukkit/UnsafeValues.java
@@ -112,6 +112,14 @@ public interface UnsafeValues {
ItemStack deserializeItem(byte[] data);
+ byte[] serializeEntity(org.bukkit.entity.Entity entity);
+
+ default org.bukkit.entity.Entity deserializeEntity(byte[] data, World world) {
+ return deserializeEntity(data, world, false);
+ }
+
+ org.bukkit.entity.Entity deserializeEntity(byte[] data, World world, boolean preserveUUID);
+
/**
* Return the translation key for the Material, so the client can translate it into the active
* locale when using a {@link net.kyori.adventure.text.TranslatableComponent}.
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index 898c005cb715235df8d7ed6a98faa8191af2fd91..9b46e42fcd803c2f0fb46b220ed79d69b1d16fc4 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -775,5 +775,32 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
* @return players in tracking range
*/
@NotNull Set<Player> getTrackedPlayers();
+
+ /**
+ * Spawns the entity in the world at the given {@link Location} with the default spawn reason.
+ * <p>
+ * This will not spawn the entity if the entity is already spawned or has previously been despawned.
+ * <p>
+ * Also, this method will fire the same events as a normal entity spawn.
+ *
+ * @param location The location to spawn the entity at.
+ * @return Whether the entity was successfully spawned.
+ */
+ public default boolean spawnAt(@NotNull Location location) {
+ return spawnAt(location, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT);
+ }
+
+ /**
+ * Spawns the entity in the world at the given {@link Location} with the reason given.
+ * <p>
+ * This will not spawn the entity if the entity is already spawned or has previously been despawned.
+ * <p>
+ * Also, this method will fire the same events as a normal entity spawn.
+ *
+ * @param location The location to spawn the entity at.
+ * @param reason The reason for the entity being spawned.
+ * @return Whether the entity was successfully spawned.
+ */
+ public boolean spawnAt(@NotNull Location location, @NotNull org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason reason);
// Paper end
}