Paper/Spigot-Server-Patches/0373-Do-less-work-if-we-have-a-custom-Bukkit-generator.patch
Aikar a08be1ec7c
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
9294ebbf0 SPIGOT-5877: Add support for Vanilla custom dimensions
2021-04-15 20:47:34 -04:00

43 lines
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Paul Sauve <paul@burngames.net>
Date: Sun, 14 Jul 2019 21:05:03 -0500
Subject: [PATCH] Do less work if we have a custom Bukkit generator
If the Bukkit generator already has a spawn, use it immediately instead
of spending time generating one that we won't use
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 74c4462bc32e966055732944dfb931e75d7fad1f..b3401b59e0b99b32e3a600b3c33163a85f7c3ab2 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -629,12 +629,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
} else if (flag1) {
iworlddataserver.setSpawn(BlockPosition.ZERO.up(), 0.0F);
} else {
- WorldChunkManager worldchunkmanager = chunkgenerator.getWorldChunkManager();
- Random random = new Random(worldserver.getSeed());
- BlockPosition blockposition = worldchunkmanager.a(0, worldserver.getSeaLevel(), 0, 256, (biomebase) -> {
- return biomebase.b().b();
- }, random);
- ChunkCoordIntPair chunkcoordintpair = blockposition == null ? new ChunkCoordIntPair(0, 0) : new ChunkCoordIntPair(blockposition);
+ // Paper start - moved down
// CraftBukkit start
if (worldserver.generator != null) {
Random rand = new Random(worldserver.getSeed());
@@ -650,6 +645,15 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
}
}
// CraftBukkit end
+ // Paper start - if the generator created a spawn for us, then there is no need for us to also create a spawn -
+ // only do it if the generator did not
+ WorldChunkManager worldchunkmanager = chunkgenerator.getWorldChunkManager();
+ Random random = new Random(worldserver.getSeed());
+ BlockPosition blockposition = worldchunkmanager.a(0, worldserver.getSeaLevel(), 0, 256, (biomebase) -> {
+ return biomebase.b().b();
+ }, random);
+ ChunkCoordIntPair chunkcoordintpair = blockposition == null ? new ChunkCoordIntPair(0, 0) : new ChunkCoordIntPair(blockposition);
+ // Paper end
if (blockposition == null) {
MinecraftServer.LOGGER.warn("Unable to find spawn biome");