Paper/Spigot-Server-Patches/0128-Optimise-removeQueue.patch
Shane Freeder 89182676ed
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
9e95da12 SPIGOT-5052: PlayerPortalEvent not called when nether is disabled
28ea3fd1 SPIGOT-5062: end_portal on an non-default end world crashes the server
4a07dc69 SPIGOT-5058: ClassCastException when getting InventoryHolder of lectern when it's destroyed
2019-06-12 09:45:30 +01:00

72 lines
3.3 KiB
Diff

From b1e81e895040ae32215f8fbea5cbd064ea2fd851 Mon Sep 17 00:00:00 2001
From: Alfie Cleveland <alfeh@me.com>
Date: Fri, 25 Nov 2016 13:22:40 +0000
Subject: [PATCH] Optimise removeQueue
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index a7bf433a7f..be1f4f38ac 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -4,7 +4,9 @@ import com.google.common.collect.Lists;
import com.mojang.authlib.GameProfile;
import com.mojang.datafixers.util.Either;
import io.netty.util.concurrent.Future;
+import java.util.ArrayDeque; // Paper
import java.util.Collection;
+import java.util.Deque; // Paper
import java.util.Iterator;
import java.util.List;
import java.util.OptionalInt;
@@ -41,7 +43,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public PlayerConnection playerConnection;
public final MinecraftServer server;
public final PlayerInteractManager playerInteractManager;
- public final List<Integer> removeQueue = Lists.newLinkedList();
+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
private final AdvancementDataPlayer advancementDataPlayer;
private final ServerStatisticManager serverStatisticManager;
private float lastHealthScored = Float.MIN_VALUE;
@@ -365,13 +367,20 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
while (!this.removeQueue.isEmpty()) {
int i = Math.min(this.removeQueue.size(), Integer.MAX_VALUE);
int[] aint = new int[i];
- Iterator<Integer> iterator = this.removeQueue.iterator();
+ //Iterator<Integer> iterator = this.removeQueue.iterator(); // Paper
int j = 0;
- while (iterator.hasNext() && j < i) {
+ // Paper start
+ /* while (iterator.hasNext() && j < i) {
aint[j++] = (Integer) iterator.next();
iterator.remove();
+ } */
+
+ Integer integer;
+ while (j < i && (integer = this.removeQueue.poll()) != null) {
+ aint[j++] = integer.intValue();
}
+ // Paper end
this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
}
@@ -1315,7 +1324,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
this.lastHealthSent = -1.0F;
this.lastFoodSent = -1;
// this.recipeBook.a((RecipeBook) entityplayer.recipeBook); // CraftBukkit
- this.removeQueue.addAll(entityplayer.removeQueue);
+ // Paper start - Optimize remove queue - vanilla copies player objects, but CB doesn't. This method currently only
+ // Applies to the same player, so we need to not duplicate our removal queue. The rest of this method does "resetting"
+ // type logic so it does need to be called, maybe? This is silly.
+ //this.removeQueue.addAll(entityplayer.removeQueue);
+ if (this.removeQueue != entityplayer.removeQueue) {
+ this.removeQueue.addAll(entityplayer.removeQueue);
+ }
+ // Paper end
this.cp = entityplayer.cp;
this.cu = entityplayer.cu;
this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());
--
2.21.0