Paper/Spigot-Server-Patches/0085-Configurable-Chunk-Inhabited-Timer.patch
Aikar 05466e3b47
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Bukkit Changes:
d2834556 SPIGOT-4219: Event for PigZombies angering.

CraftBukkit Changes:
a9c796f1 SPIGOT-4184: Fix furnaces not matching Vanilla smelt or animations
195f071e SPIGOT-4219: Event for PigZombies angering.
5e3082c7 SPIGOT-4230: Improve legacy block types
2018-08-05 19:46:43 -04:00

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1.9 KiB
Diff

From eb14acc9a6e994a5003d6f2650bbb85b0605d937 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 20:46:14 -0400
Subject: [PATCH] Configurable Chunk Inhabited Timer
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.
For people who want all chunks to be treated equally, you can disable the timer.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index b3b3baddc0..613964ce04 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -222,4 +222,9 @@ public class PaperWorldConfig {
private void firePhysicsEventForRedstone() {
firePhysicsEventForRedstone = getBoolean("fire-physics-event-for-redstone", firePhysicsEventForRedstone);
}
+
+ public boolean useInhabitedTime = true;
+ private void useInhabitedTime() {
+ useInhabitedTime = getBoolean("use-chunk-inhabited-timer", true);
+ }
}
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 4b440c7077..e8a943cf74 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -55,7 +55,7 @@ public class Chunk implements IChunkAccess {
private long lastSaved;
private boolean y;
private int z;
- private long A;
+ private long A; public long getInhabitedTime() { return A; } // Paper - OBFHELPER
private int B;
private final ConcurrentLinkedQueue<BlockPosition> C;
public boolean d;
@@ -1240,7 +1240,7 @@ public class Chunk implements IChunkAccess {
}
public long m() {
- return this.A;
+ return world.paperConfig.useInhabitedTime ? getInhabitedTime() : 0; // Paper
}
public void b(long i) {
--
2.18.0