Paper/Spigot-API-Patches/0147-Expose-attack-cooldown-methods-for-Player.patch
Spottedleaf 5c7081fecc Update upstream & fix some chunk related issues (#2177)
* Updated Upstream (Bukkit/CraftBukkit)

Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories

CraftBukkit Changes:
4090d01f SPIGOT-5047: Correct slot types for 1.14 inventories
e8c08362 SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.
d445af3b SPIGOT-5067: Add item meta for 1.14 spawn eggs

* Bring Chunk load checks in-line with spigot

As of the last upstream merge spigot now checks ticket level status
when returning loaded chunks for a world from api. Now our checks
will respect that decision.

* Fix spawn ticket levels

Vanilla would keep the inner chunks of spawn available for ticking,
however my changes made all chunks non-ticking. Resolve by changing
ticket levels for spawn chunks inside the border to respect this
behavior.


* Make World#getChunkIfLoadedImmediately return only entity ticking chunks

Mojang appears to be using chunks with level > 33 (non-ticking chunks)
as cached chunks and not actually loaded chunks.

* Bring all loaded checks in line with spigot

Loaded chunks must be at least border  chunks, or level <= 33
2019-06-14 03:27:40 +01:00

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1.3 KiB
Diff

From c1ece27602e0a141cd5c04e2adb8cbcd6d745f23 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Sep 2018 15:01:54 -0500
Subject: [PATCH] Expose attack cooldown methods for Player
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 203200ec5..39a7440ed 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -1937,6 +1937,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* @param profile The new profile to use
*/
void setPlayerProfile(@NotNull PlayerProfile profile);
+
+ /**
+ * Returns the amount of ticks the current cooldown lasts
+ *
+ * @return Amount of ticks cooldown will last
+ */
+ float getCooldownPeriod();
+
+ /**
+ * Returns the percentage of attack power available based on the cooldown (zero to one).
+ *
+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
+ * @return Percentage of attack power available
+ */
+ float getCooledAttackStrength(float adjustTicks);
+
+ /**
+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
+ */
+ void resetCooldown();
// Paper end
// Spigot start
--
2.21.0