Paper/Spigot-Server-Patches/0139-Enforce-Sync-Player-Saves.patch
Spottedleaf 19de9af63c 1.15.2 update (#2887)
Functional GUI fix added by billygalbreath
2020-01-21 20:02:07 -06:00

30 lines
1.1 KiB
Diff

From 6f2ec40f9f93d4c3d31a85d5fa3af7221c1f0e5f Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 15:41:58 -0500
Subject: [PATCH] Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index b7012b5b6..ce5bd2229 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -931,11 +931,13 @@ public abstract class PlayerList {
}
public void savePlayers() {
+ MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
MinecraftTimings.savePlayers.startTiming(); // Paper
for (int i = 0; i < this.players.size(); ++i) {
this.savePlayerFile((EntityPlayer) this.players.get(i));
}
MinecraftTimings.savePlayers.stopTiming(); // Paper
+ return null; }); // Paper - ensure main
}
public WhiteList getWhitelist() {
--
2.25.0.windows.1