light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
41 lines
1.9 KiB
Diff
41 lines
1.9 KiB
Diff
From ccf869e8a33ffd31f1c7098cfff42a9fd7d2e743 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Mar 2016 01:13:45 -0600
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Subject: [PATCH] Configurable Disabling Cat Chest Detection
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Offers a gameplay feature to stop cats from blocking chests
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 71af3fcfed..e28d5b19a3 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -175,4 +175,9 @@ public class PaperWorldConfig {
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private void containerUpdateTickRate() {
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containerUpdateTickRate = getInt("container-update-tick-rate", 1);
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}
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+
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+ public boolean disableChestCatDetection;
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+ private void disableChestCatDetection() {
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+ disableChestCatDetection = getBoolean("game-mechanics.disable-chest-cat-detection", false);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/BlockChest.java b/src/main/java/net/minecraft/server/BlockChest.java
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index 5401f7d754..27e6d2b5f2 100644
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--- a/src/main/java/net/minecraft/server/BlockChest.java
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+++ b/src/main/java/net/minecraft/server/BlockChest.java
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@@ -216,6 +216,11 @@ public class BlockChest extends BlockTileEntity implements IFluidSource, IFluidC
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}
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private boolean b(World world, BlockPosition blockposition) {
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+ // Paper start - Option to disable chest cat detection
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+ if (world.paperConfig.disableChestCatDetection) {
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+ return false;
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+ }
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+ // Paper end
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List<EntityOcelot> list = world.a(EntityOcelot.class, new AxisAlignedBB((double)blockposition.getX(), (double)(blockposition.getY() + 1), (double)blockposition.getZ(), (double)(blockposition.getX() + 1), (double)(blockposition.getY() + 2), (double)(blockposition.getZ() + 1))); // Paper - decompile fix
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if (!list.isEmpty()) {
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for(EntityOcelot entityocelot : list) {
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--
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2.19.0
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