Paper/CraftBukkit-Patches/0065-Configurable-Amount-of-Netty-Threads.patch
Zach Brown 5b4bc3081a Update from upstream SpigotMC
Upstream merge (we must go deeper) SpigotMC/Spigot@1e7bc383c3
2014-08-18 10:43:17 -05:00

58 lines
2.8 KiB
Diff

From b932d6b340a6a6a929e69f9b9cd6b5a0fc12d099 Mon Sep 17 00:00:00 2001
From: md_5 <git@md-5.net>
Date: Fri, 13 Dec 2013 11:58:58 +1100
Subject: [PATCH] Configurable Amount of Netty Threads
This brings back the option that the Spigot version of netty saw. By default Netty will try and use cores*2 threads, however if running multiple servers on the same machine, this can be too many threads. Additionally some people have 16 core servers. If 32 Netty threads are allowed in this setup, then the lock contention, and thus blocking between threads becomes much greater, leading to decreased performance.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index d596924..38d7890 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -54,7 +54,7 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
private final List n = new ArrayList();
private final ICommandHandler o;
public final MethodProfiler methodProfiler = new MethodProfiler();
- private final ServerConnection p;
+ private ServerConnection p; // Spigot
private final ServerPing q = new ServerPing();
private final Random r = new Random();
private String serverIp;
@@ -113,7 +113,7 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
j = this;
this.d = proxy;
// this.universe = file1; // CraftBukkit
- this.p = new ServerConnection(this);
+ // this.p = new ServerConnection(this); // Spigot
this.o = new CommandDispatcher();
// this.convertable = new WorldLoaderServer(file1); // CraftBukkit - moved to DedicatedServer.init
this.T = new YggdrasilAuthenticationService(proxy, UUID.randomUUID().toString());
@@ -1260,7 +1260,7 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
}
// Spigot End
public ServerConnection ai() {
- return this.p;
+ return ( this.p ) == null ? this.p = new ServerConnection( this ) : this.p; // Spigot
}
public boolean ak() {
diff --git a/src/main/java/org/spigotmc/SpigotConfig.java b/src/main/java/org/spigotmc/SpigotConfig.java
index 7a0cb86..59ba766 100644
--- a/src/main/java/org/spigotmc/SpigotConfig.java
+++ b/src/main/java/org/spigotmc/SpigotConfig.java
@@ -220,4 +220,11 @@ public class SpigotConfig
}
bungee = getBoolean( "settings.bungeecord", false );
}
+
+ private static void nettyThreads()
+ {
+ int count = getInt( "settings.netty-threads", 4 );
+ System.setProperty( "io.netty.eventLoopThreads", Integer.toString( count ) );
+ Bukkit.getLogger().log( Level.INFO, "Using {0} threads for Netty based IO", count );
+ }
}
--
1.9.1