Paper/Spigot-Server-Patches/0036-Configurable-mob-spawner-tick-rate.patch
Spottedleaf 19de9af63c 1.15.2 update (#2887)
Functional GUI fix added by billygalbreath
2020-01-21 20:02:07 -06:00

69 lines
2.6 KiB
Diff

From 11d856c9142722c092742373c440eb2dd8f6ecf2 Mon Sep 17 00:00:00 2001
From: Sudzzy <originmc@outlook.com>
Date: Wed, 2 Mar 2016 15:03:53 -0600
Subject: [PATCH] Configurable mob spawner tick rate
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index f53d8b967..428deed56 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -171,4 +171,9 @@ public class PaperWorldConfig {
private void disableIceAndSnow(){
disableIceAndSnow = getBoolean("disable-ice-and-snow", false);
}
+
+ public int mobSpawnerTickRate;
+ private void mobSpawnerTickRate() {
+ mobSpawnerTickRate = getInt("mob-spawner-tick-rate", 1);
+ }
}
diff --git a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
index 813de2a6d..deb32db2b 100644
--- a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
+++ b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
@@ -24,6 +24,7 @@ public abstract class MobSpawnerAbstract {
public int maxNearbyEntities = 6;
public int requiredPlayerRange = 16;
public int spawnRange = 4;
+ private int tickDelay = 0; // Paper
public MobSpawnerAbstract() {}
@@ -53,6 +54,10 @@ public abstract class MobSpawnerAbstract {
}
public void c() {
+ // Paper start - Configurable mob spawner tick rate
+ if (spawnDelay > 0 && --tickDelay > 0) return;
+ tickDelay = this.a().paperConfig.mobSpawnerTickRate;
+ // Paper end
if (!this.h()) {
this.f = this.e;
} else {
@@ -67,18 +72,18 @@ public abstract class MobSpawnerAbstract {
world.addParticle(Particles.SMOKE, d0, d1, d2, 0.0D, 0.0D, 0.0D);
world.addParticle(Particles.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D);
if (this.spawnDelay > 0) {
- --this.spawnDelay;
+ this.spawnDelay -= tickDelay; // Paper
}
this.f = this.e;
this.e = (this.e + (double) (1000.0F / ((float) this.spawnDelay + 200.0F))) % 360.0D;
} else {
- if (this.spawnDelay == -1) {
+ if (this.spawnDelay < -tickDelay) { // Paper
this.i();
}
if (this.spawnDelay > 0) {
- --this.spawnDelay;
+ this.spawnDelay -= tickDelay; // Paper
return;
}
--
2.25.0.windows.1