Paper/patches/server/0015-Allow-nerfed-mobs-to-jump-and-take-water-damage.patch
Nassim Jahnke 7bd7b18811
Configurable feature seeds (#6531)
Co-authored-by: Thonk 30448663+ExcessiveAmountsOfZombies@users.noreply.github.com

Also includes an option to auto-generate random seeds for all features and add them to the config.
2021-09-01 09:54:41 +00:00

76 lines
4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 1 Mar 2016 13:24:16 -0600
Subject: [PATCH] Allow nerfed mobs to jump and take water damage
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index f2f17a649b472f3a3271e9d799a7d34c36ba2cb6..419f3bca4c1dd18790ad9e602bdec009c2933606 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -102,4 +102,9 @@ public class PaperWorldConfig {
fishingMaxTicks = getInt("fishing-time-range.MaximumTicks", 600);
log("Fishing time ranges are between " + fishingMinTicks +" and " + fishingMaxTicks + " ticks");
}
+
+ public boolean nerfedMobsShouldJump;
+ private void nerfedMobsShouldJump() {
+ nerfedMobsShouldJump = getBoolean("spawner-nerfed-mobs-should-jump", false);
+ }
}
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 1b8563be119498b8a9199ebd6fd4ad405577e0ee..f903453fd129f6fb5023615088bd84d33052f0dc 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1270,6 +1270,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, n
return this.isInWater() || this.isInRain();
}
+ @Deprecated public final boolean isInWaterOrRainOrBubble() { return isInWaterRainOrBubble(); } // Paper - OBFHELPER
public boolean isInWaterRainOrBubble() {
return this.isInWater() || this.isInRain() || this.isInBubbleColumn();
}
diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
index d0047fc5156f13c831ab4f23a429d567ed6a39ac..abaa57d9a4d222753d28801c6ab86b11c71aca6b 100644
--- a/src/main/java/net/minecraft/world/entity/Mob.java
+++ b/src/main/java/net/minecraft/world/entity/Mob.java
@@ -104,6 +104,7 @@ public abstract class Mob extends LivingEntity {
private final BodyRotationControl bodyRotationControl;
protected PathNavigation navigation;
public GoalSelector goalSelector;
+ @Nullable public net.minecraft.world.entity.ai.goal.FloatGoal goalFloat; // Paper
public GoalSelector targetSelector;
private LivingEntity target;
private final Sensing sensing;
@@ -799,7 +800,17 @@ public abstract class Mob extends LivingEntity {
@Override
protected final void serverAiStep() {
++this.noActionTime;
- if (!this.aware) return; // CraftBukkit
+ if (!this.aware) { // Paper start - Allow nerfed mobs to jump, float and take water damage
+ if (goalFloat != null) {
+ if (goalFloat.canUse()) goalFloat.tick();
+ this.getJumpControl().tick();
+ }
+ if ((this instanceof net.minecraft.world.entity.monster.Blaze || this instanceof net.minecraft.world.entity.monster.EnderMan) && isInWaterRainOrBubble()) {
+ hurt(DamageSource.DROWN, 1.0F);
+ }
+ return;
+ }
+ // Paper end
this.level.getProfiler().push("sensing");
this.sensing.tick();
this.level.getProfiler().pop();
diff --git a/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java b/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java
index 54085b104547f2fe7c08ff8aa4839b1230877bca..08bb9a723dd11be66bec2e852dc345a22d926bea 100644
--- a/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java
+++ b/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java
@@ -9,6 +9,7 @@ public class FloatGoal extends Goal {
public FloatGoal(Mob mob) {
this.mob = mob;
+ if (mob.getCommandSenderWorld().paperConfig.nerfedMobsShouldJump) mob.goalFloat = this; // Paper
this.setFlags(EnumSet.of(Goal.Flag.JUMP));
mob.getNavigation().setCanFloat(true);
}