Paper/Spigot-Server-Patches/0515-Ensure-Entity-AABB-s-a...

56 lines
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 10 May 2020 22:12:46 -0400
Subject: [PATCH] Ensure Entity AABB's are never invalid
If anything used setPositionRaw, it left potential for an AABB
to be left stale at their old location, which could cause massive
AABB boxes if movement ever then got called on the new position.
This guarantees any time we set the entities position, we also
update their AABB.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index b176dc26d15065aebc91c75e8a96745f589c0b87..c81b9d814d50a026872d2711f76649c00d65888b 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -416,10 +416,11 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
public void setPosition(double d0, double d1, double d2) {
this.setPositionRaw(d0, d1, d2);
- float f = this.size.width / 2.0F;
- float f1 = this.size.height;
-
- this.a(new AxisAlignedBB(d0 - (double) f, d1, d2 - (double) f, d0 + (double) f, d1 + (double) f1, d2 + (double) f));
+ // Paper start - move into setPositionRaw
+ //float f = this.size.width / 2.0F;
+ //float f1 = this.size.height;
+ //this.a(new AxisAlignedBB(d0 - (double) f, d1, d2 - (double) f, d0 + (double) f, d1 + (double) f1, d2 + (double) f));
+ // Paper end
if (valid) ((WorldServer) world).chunkCheck(this); // CraftBukkit
}
@@ -2981,6 +2982,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
return new AxisAlignedBB(vec3d, vec3d1);
}
+ public final void setBoundingBox(AxisAlignedBB axisalignedbb) { a(axisalignedbb); } // Paper - OBFHELPER
public void a(AxisAlignedBB axisalignedbb) {
// CraftBukkit start - block invalid bounding boxes
double minX = axisalignedbb.minX,
@@ -3439,6 +3441,14 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
}
public void setPositionRaw(double d0, double d1, double d2) {
+ // Paper start - never allow AABB to become desynced from position
+ // hanging has its own special logic
+ if (!(this instanceof EntityHanging) && (locX != d0 || locY != d1 || locZ != d2)) {
+ float f = this.size.width / 2.0F;
+ float f1 = this.size.height;
+ this.setBoundingBox(new AxisAlignedBB(d0 - (double) f, d1, d2 - (double) f, d0 + (double) f, d1 + (double) f1, d2 + (double) f));
+ }
+ // Paper end
this.locX = d0;
this.locY = d1;
this.locZ = d2;