Paper/Spigot-Server-Patches/0137-Chunk-registration-fixes.patch
Aikar fcc2e46edd
Ensure mobs don't spawn out of world border
this is originally what I thought #1333 was, but wasn't, but this is still valid fix
2018-09-17 21:50:02 -04:00

26 lines
1 KiB
Diff

From 3e2bca5db612a593ee3a6319109f4c02b9193479 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 21 Sep 2016 22:54:28 -0400
Subject: [PATCH] Chunk registration fixes
World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated
Keep them consistent
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index a81c7dfa2e..3740cdf95d 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -1522,7 +1522,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
}
i = MathHelper.floor(entity.locX / 16.0D);
- j = MathHelper.floor(entity.locY / 16.0D);
+ j = Math.min(15, Math.max(0, MathHelper.floor(entity.locY / 16.0D))); // Paper - stay consistent with chunk add/remove behavior
int k = MathHelper.floor(entity.locZ / 16.0D);
if (!entity.inChunk || entity.ae != i || entity.af != j || entity.ag != k) {
--
2.19.0