Paper/Spigot-Server-Patches/0016-Fix-directional-TNT-bias.patch
Zach Brown 20973ffd0f Make certain game mechanics configurable
Boat drops and rail placement at this time
2014-11-28 14:19:09 -06:00

29 lines
1.4 KiB
Diff

From dd64547b4501439260882f51130504ecd449e651 Mon Sep 17 00:00:00 2001
From: Zach Brown <Zbob750@live.com>
Date: Fri, 11 Jul 2014 03:54:06 -0500
Subject: [PATCH] Fix directional TNT bias
diff --git a/src/main/java/net/minecraft/server/EntityTNTPrimed.java b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
index 2214660..1f98f8d 100644
--- a/src/main/java/net/minecraft/server/EntityTNTPrimed.java
+++ b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
@@ -19,11 +19,11 @@ public class EntityTNTPrimed extends Entity {
public EntityTNTPrimed(World world, double d0, double d1, double d2, EntityLiving entityliving) {
this(world);
this.setPosition(d0, d1, d2);
- float f = (float) (Math.random() * 3.1415927410125732D * 2.0D);
+ //float f = (float) (Math.random() * 3.1415927410125732D * 2.0D); // PaperSpigot - Fix directional TNT bias
- this.motX = (double) (-((float) Math.sin((double) f)) * 0.02F);
+ this.motX = 0; // PaperSpigot - Fix directional TNT bias //(double) (-((float) Math.sin((double) f)) * 0.02F);
this.motY = 0.20000000298023224D;
- this.motZ = (double) (-((float) Math.cos((double) f)) * 0.02F);
+ this.motZ = 0; // PaperSpigot - Fix directional TNT bias //(double) (-((float) Math.cos((double) f)) * 0.02F);
this.fuseTicks = 80;
this.lastX = d0;
this.lastY = d1;
--
1.9.1