Paper/patches/server/0448-Optimize-sending-packets-to-nearby-locations-sounds-.patch
MiniDigger 4104545b11 remove system property for book size limits
"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
2021-06-17 21:12:40 +02:00

64 lines
3.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 23 May 2020 17:03:41 -0400
Subject: [PATCH] Optimize sending packets to nearby locations (sounds/effects)
Instead of using the entire world or player list, use the distance
maps to only iterate players who are even seeing the chunk the packet
is originating from.
This will drastically cut down on packet sending cost for worlds with
lots of players in them.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 846b0dcee92f71d1c887ea88744c36f6a870c5e2..4c5a3b53e0fbaeb1a9ae85b499a1e630255f88ea 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -1129,16 +1129,40 @@ public abstract class PlayerList {
}
public void broadcast(@Nullable net.minecraft.world.entity.player.Player player, double x, double y, double z, double distance, ResourceKey<Level> worldKey, Packet<?> packet) {
- for (int i = 0; i < this.players.size(); ++i) {
- ServerPlayer entityplayer = (ServerPlayer) this.players.get(i);
+ ServerLevel world = null;
+ if (player != null && player.level instanceof ServerLevel) {
+ world = (ServerLevel) player.level;
+ }
- // CraftBukkit start - Test if player receiving packet can see the source of the packet
- if (player != null && player instanceof ServerPlayer && !entityplayer.getBukkitEntity().canSee(((ServerPlayer) player).getBukkitEntity())) {
- continue;
+ // Paper start
+ if (world == null) {
+ world = server.getLevel(worldKey);
+ }
+ net.minecraft.server.level.ChunkMap chunkMap = world != null ? world.getChunkSource().chunkMap : null;
+ Object[] backingSet;
+ if (chunkMap == null) {
+ // Really shouldn't happen...
+ backingSet = world != null ? world.players.toArray() : players.toArray();
+ } else {
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> nearbyPlayers = chunkMap.playerViewDistanceBroadcastMap.getObjectsInRange(MCUtil.fastFloor(x) >> 4, MCUtil.fastFloor(z) >> 4);
+ if (nearbyPlayers == null) {
+ return;
}
+ backingSet = nearbyPlayers.getBackingSet();
+ }
+
+ for (Object object : backingSet) {
+ if (!(object instanceof ServerPlayer)) continue;
+ ServerPlayer entityplayer = (ServerPlayer) object;
+ // Paper end
+
+ // CraftBukkit start - Test if player receiving packet can see the source of the packet
+ //if (entityhuman != null && entityhuman instanceof EntityPlayer && !entityplayer.getBukkitEntity().canSee(((EntityPlayer) entityhuman).getBukkitEntity())) { // Paper
+ //continue; // Paper
+ //} // Paper
// CraftBukkit end
- if (entityplayer != player && entityplayer.level.dimension() == worldKey) {
+ if (entityplayer != player && entityplayer.level.dimension() == worldKey && (!(player instanceof ServerPlayer) || entityplayer.getBukkitEntity().canSee(((ServerPlayer) player).getBukkitEntity()))) { // Paper
double d4 = x - entityplayer.getX();
double d5 = y - entityplayer.getY();
double d6 = z - entityplayer.getZ();