Paper/patches/server/0393-Mid-Tick-Chunk-Tasks-S...

261 lines
13 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 9 Apr 2020 00:09:26 -0400
Subject: [PATCH] Mid Tick Chunk Tasks - Speed up processing of chunk loads and
generation
Credit to Spotted for the idea
A lot of the new chunk system requires constant back and forth the main thread
to handle priority scheduling and ensuring conflicting tasks do not run at the
same time.
The issue is, these queues are only checked at either:
A) Sync Chunk Loads
B) End of Tick while sleeping
This results in generating chunks sitting waiting for a full tick to
complete before it will even start the next unit of work to do.
Additionally, this also delays loading of chunks until this same timing.
We will now periodically poll the chunk task queues throughout the tick,
looking for work to do.
We do this in a fair method that considers all worlds, not just the one being
ticked, so that each world can get 1 task procesed each before the next pass.
In a view distance of 15, chunk loading performance was visually faster on the client.
Flying at high speed in spectator mode was able to keep up with chunk loading (as long as they are already generated)
diff --git a/src/main/java/co/aikar/timings/MinecraftTimings.java b/src/main/java/co/aikar/timings/MinecraftTimings.java
index 72f9e1978394afb6e5cc1c0d085d41586d69b84e..aa0698508de8fba6e84c20ac4d3aebb99a075c25 100644
--- a/src/main/java/co/aikar/timings/MinecraftTimings.java
+++ b/src/main/java/co/aikar/timings/MinecraftTimings.java
@@ -16,6 +16,7 @@ import java.util.Map;
public final class MinecraftTimings {
public static final Timing serverOversleep = Timings.ofSafe("Server Oversleep");
+ public static final Timing midTickChunkTasks = Timings.ofSafe("Mid Tick Chunk Tasks");
public static final Timing playerListTimer = Timings.ofSafe("Player List");
public static final Timing commandFunctionsTimer = Timings.ofSafe("Command Functions");
public static final Timing connectionTimer = Timings.ofSafe("Connection Handler");
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index da93d38fe63035e4ff198ada84a4431f52d97c01..ddbc8cb712c50038922eded75dd6ca85fe851078 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -410,4 +410,9 @@ public class PaperConfig {
log("Async Chunks: Enabled - Chunks will be loaded much faster, without lag.");
}
}
+
+ public static int midTickChunkTasks = 1000;
+ private static void midTickChunkTasks() {
+ midTickChunkTasks = getInt("settings.chunk-tasks-per-tick", midTickChunkTasks);
+ }
}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 494a3afaaa0e3496d30e8d97edbab62b21610dfe..fa3a9d763f7072c68b126ce95fee191aab576e43 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1112,6 +1112,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
// Paper end
tickSection = curTime;
}
+ midTickChunksTasksRan = 0; // Paper
// Spigot end
if (this.debugCommandProfilerDelayStart) {
@@ -1186,7 +1187,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
}
- private boolean haveTime() {
+ public boolean haveTime() { // Paper
// CraftBukkit start
if (isOversleep) return canOversleep();// Paper - because of our changes, this logic is broken
return this.forceTicks || this.runningTask() || Util.getMillis() < (this.mayHaveDelayedTasks ? this.delayedTasksMaxNextTickTime : this.nextTickTime);
@@ -1216,6 +1217,23 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
});
}
+ // Paper start
+ public int midTickChunksTasksRan = 0;
+ private long midTickLastRan = 0;
+ public void midTickLoadChunks() {
+ if (!isSameThread() || System.nanoTime() - midTickLastRan < 1000000) {
+ // only check once per 0.25ms incase this code is called in a hot method
+ return;
+ }
+ try (co.aikar.timings.Timing ignored = co.aikar.timings.MinecraftTimings.midTickChunkTasks.startTiming()) {
+ for (ServerLevel value : this.getAllLevels()) {
+ value.getChunkSource().mainThreadProcessor.midTickLoadChunks();
+ }
+ midTickLastRan = System.nanoTime();
+ }
+ }
+ // Paper end
+
@Override
public TickTask wrapRunnable(Runnable runnable) {
return new TickTask(this.tickCount, runnable);
@@ -1311,6 +1329,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
// Paper start - move oversleep into full server tick
isOversleep = true;MinecraftTimings.serverOversleep.startTiming();
this.managedBlock(() -> {
+ midTickLoadChunks(); // will only do loads since we are still considered !canSleepForTick
return !this.canOversleep();
});
isOversleep = false;MinecraftTimings.serverOversleep.stopTiming();
@@ -1379,13 +1398,16 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
}
public void tickChildren(BooleanSupplier shouldKeepTicking) {
+ midTickLoadChunks(); // Paper
MinecraftTimings.bukkitSchedulerTimer.startTiming(); // Spigot // Paper
this.server.getScheduler().mainThreadHeartbeat(this.tickCount); // CraftBukkit
MinecraftTimings.bukkitSchedulerTimer.stopTiming(); // Spigot // Paper
+ midTickLoadChunks(); // Paper
this.profiler.push("commandFunctions");
MinecraftTimings.commandFunctionsTimer.startTiming(); // Spigot // Paper
this.getFunctions().tick();
MinecraftTimings.commandFunctionsTimer.stopTiming(); // Spigot // Paper
+ midTickLoadChunks(); // Paper
this.profiler.popPush("levels");
Iterator iterator = this.getAllLevels().iterator();
@@ -1396,7 +1418,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.processQueue.remove().run();
}
MinecraftTimings.processQueueTimer.stopTiming(); // Spigot
-
+ midTickLoadChunks(); // Paper
MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
// Send time updates to everyone, it will get the right time from the world the player is in.
// Paper start - optimize time updates
@@ -1438,9 +1460,11 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.profiler.push("tick");
try {
+ midTickLoadChunks(); // Paper
worldserver.timings.doTick.startTiming(); // Spigot
worldserver.tick(shouldKeepTicking);
worldserver.timings.doTick.stopTiming(); // Spigot
+ midTickLoadChunks(); // Paper
} catch (Throwable throwable) {
// Spigot Start
CrashReport crashreport;
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 34183527a23650706a9249ffac0182cb77b18086..90decfade57b2f17cdcc9188962c2d2140a16b1e 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -703,6 +703,7 @@ public class ServerChunkCache extends ChunkSource {
this.level.getProfiler().push("purge");
this.level.timings.doChunkMap.startTiming(); // Spigot
this.distanceManager.purgeStaleTickets();
+ this.level.getServer().midTickLoadChunks(); // Paper
this.runDistanceManagerUpdates();
this.level.timings.doChunkMap.stopTiming(); // Spigot
this.level.getProfiler().popPush("chunks");
@@ -712,6 +713,7 @@ public class ServerChunkCache extends ChunkSource {
this.level.timings.doChunkUnload.startTiming(); // Spigot
this.level.getProfiler().popPush("unload");
this.chunkMap.tick(booleansupplier);
+ this.level.getServer().midTickLoadChunks(); // Paper
this.level.timings.doChunkUnload.stopTiming(); // Spigot
this.level.getProfiler().pop();
this.clearCache();
@@ -766,7 +768,7 @@ public class ServerChunkCache extends ChunkSource {
};
// Paper end
this.level.timings.chunkTicks.startTiming(); // Paper
- this.chunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
+ final int[] chunksTicked = {0}; this.chunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left();
if (optional.isPresent()) {
@@ -783,6 +785,7 @@ public class ServerChunkCache extends ChunkSource {
chunk.setInhabitedTime(chunk.getInhabitedTime() + j);
if (flag1 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunk.getPos()) && !this.chunkMap.isOutsideOfRange(chunkcoordintpair, true)) { // Spigot
NaturalSpawner.spawnForChunk(this.level, chunk, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag2);
+ if (chunksTicked[0]++ % 10 == 0) this.level.getServer().midTickLoadChunks(); // Paper
}
// this.level.timings.doTickTiles.startTiming(); // Spigot // Paper
@@ -950,6 +953,41 @@ public class ServerChunkCache extends ChunkSource {
super.doRunTask(task);
}
+ // Paper start
+ private long lastMidTickChunkTask = 0;
+ public boolean pollChunkLoadTasks() {
+ if (com.destroystokyo.paper.io.chunk.ChunkTaskManager.pollChunkWaitQueue() || ServerChunkCache.this.level.asyncChunkTaskManager.pollNextChunkTask()) {
+ try {
+ ServerChunkCache.this.runDistanceManagerUpdates();
+ } finally {
+ // from below: process pending Chunk loadCallback() and unloadCallback() after each run task
+ chunkMap.callbackExecutor.run();
+ }
+ return true;
+ }
+ return false;
+ }
+ public void midTickLoadChunks() {
+ net.minecraft.server.MinecraftServer server = ServerChunkCache.this.level.getServer();
+ // always try to load chunks, restrain generation/other updates only. don't count these towards tick count
+ //noinspection StatementWithEmptyBody
+ while (pollChunkLoadTasks()) {}
+
+ if (System.nanoTime() - lastMidTickChunkTask < 200000) {
+ return;
+ }
+
+ for (;server.midTickChunksTasksRan < com.destroystokyo.paper.PaperConfig.midTickChunkTasks && server.haveTime();) {
+ if (this.pollTask()) {
+ server.midTickChunksTasksRan++;
+ lastMidTickChunkTask = System.nanoTime();
+ } else {
+ break;
+ }
+ }
+ }
+ // Paper end
+
@Override
// CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
public boolean pollTask() {
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index da85bfe5de9dcd6d51605ce9b023265b5a5f2936..f10fad84e4f36f9158383b327170593f273cecd9 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -581,6 +581,7 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl
}
timings.scheduledBlocks.stopTiming(); // Paper
+ this.getServer().midTickLoadChunks(); // Paper
gameprofilerfiller.popPush("raid");
this.timings.raids.startTiming(); // Paper - timings
this.raids.tick();
@@ -589,6 +590,7 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl
timings.doSounds.startTiming(); // Spigot
this.runBlockEvents();
timings.doSounds.stopTiming(); // Spigot
+ this.getServer().midTickLoadChunks(); // Paper
this.handlingTick = false;
gameprofilerfiller.pop();
boolean flag3 = true || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players
@@ -635,10 +637,12 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl
timings.entityTick.stopTiming(); // Spigot
timings.tickEntities.stopTiming(); // Spigot
gameprofilerfiller.pop();
+ this.getServer().midTickLoadChunks(); // Paper
this.tickBlockEntities();
}
gameprofilerfiller.push("entityManagement");
+ this.getServer().midTickLoadChunks(); // Paper
this.entityManager.tick();
gameprofilerfiller.pop();
}