Paper/Spigot-Server-Patches/0288-Don-t-process-despawn-if-entity-is-in-a-chunk-schedu.patch
Zach Brown 8ed2992da9
Make scan-for-legacy-ender-dragon config work again
Portion of diff was dropped in the mappings update commit.

Also remove the option to remove invalid statistics. The server will
automatically do this now as of... 1.13?, our option wasn't even doing anything.
2018-12-14 20:17:27 -05:00

30 lines
1.3 KiB
Diff

From 43c7596b978dcbe81872177d170fed143666f568 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 19 Jul 2018 01:23:00 -0400
Subject: [PATCH] Don't process despawn if entity is in a chunk scheduled for
unload
This won't happen anyways if the user has
"skip ticking for entities in chunks scheduled for unload" turned on,
but if they don't, protect from this instant killing the entity to
keep it vanilla in behavior
a player may teleport away, and trigger instant despawn
diff --git a/src/main/java/net/minecraft/server/EntityInsentient.java b/src/main/java/net/minecraft/server/EntityInsentient.java
index a28aa016c..d92b6a6ea 100644
--- a/src/main/java/net/minecraft/server/EntityInsentient.java
+++ b/src/main/java/net/minecraft/server/EntityInsentient.java
@@ -633,6 +633,8 @@ public abstract class EntityInsentient extends EntityLiving {
if (this.persistent) {
this.ticksFarFromPlayer = 0;
} else {
+ Chunk currentChunk = getChunkAtLocation(); // Paper
+ if (currentChunk != null && currentChunk.scheduledForUnload != null) return; // Paper
EntityHuman entityhuman = this.world.findNearbyPlayer(this, -1.0D);
if (entityhuman != null && entityhuman.affectsSpawning) { // Paper - Affects Spawning API
--
2.20.0