This ensures that enchants are never added in inconsistent order. The client shows the enchants in a sorted order already This will auto fix previously created items too on load.
32 lines
1.4 KiB
Diff
32 lines
1.4 KiB
Diff
From 2c8061d8d05a237415c7d1f968a3d4b254121f3a Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Dec 2016 03:48:29 -0500
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Subject: [PATCH] Optimize ItemStack.isEmpty()
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Remove hashMap lookup every check, simplify code to remove ternary
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diff --git a/src/main/java/net/minecraft/server/ItemStack.java b/src/main/java/net/minecraft/server/ItemStack.java
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index a8f7ff98f..9465f4c16 100644
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--- a/src/main/java/net/minecraft/server/ItemStack.java
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+++ b/src/main/java/net/minecraft/server/ItemStack.java
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@@ -143,9 +143,15 @@ public final class ItemStack {
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this.F();
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}
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+ // Paper start - optimize isEmpty
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+ private static Item airItem;
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public boolean isEmpty() {
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- return this == ItemStack.a ? true : (this.item != null && this.item != Item.getItemOf(Blocks.AIR) ? (this.count <= 0 ? true : this.damage < -32768 || this.damage > '\uffff') : true);
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+ if (airItem == null) {
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+ airItem = Item.REGISTRY.get(new MinecraftKey("air"));
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+ }
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+ return this == ItemStack.a || this.item == null || this.item == airItem || (this.count <= 0 || (this.damage < -32768 || this.damage > '\uffff'));
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}
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+ // Paper end
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public static void a(DataConverterManager dataconvertermanager) {
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dataconvertermanager.a(DataConverterTypes.ITEM_INSTANCE, (DataInspector) (new DataInspectorBlockEntity()));
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--
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2.15.1
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