* fixup patch and rebuild * Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: bde198c9 SPIGOT-5246: PlayerQuitEvent.get/setQuitMessage() is incorrectly marked as NotNull 24ad5a79 SPIGOT-5240: Vector.angle not valid for angles very close to each other a143db9a SPIGOT-5231: ShotAtAngle API for Fireworks 10db5c3d SPIGOT-5226: Update Javadoc of PlayerDeathEvent CraftBukkit Changes: 1ec1b05e SPIGOT-5245: Unneeded cast to WorldNBTStorage in CraftWorld#getWorldFolder e5e8eec2 SPIGOT-5241: setAttributeModifiers does not work on untouched stack 803eaa31 SPIGOT-5231: ShotAtAngle API for Fireworks 7881d2ae SPIGOT-5237: Horses, pigs do not drop their inventory 06efc9ec Don't accept connections until all plugins have enabled da62a66a SPIGOT-5225: World handle isn't closed if world is unloaded without saving 104b3831 SPIGOT-5222: Cannot get Long values from Entity memory f0b3fe43 SPIGOT-5220: Server CPU usage reaches 100% when stdin is null Spigot Changes: e5b1b5db SPIGOT-5235: Destroy expired area effect clouds / fireworks that are inactive cbcc8e87 Make region files more reliable to write to 8887c5f4 Remove redundant late-bind option dac29063 Rebuild patches * Preserve old flush on save flag for reliable regionfiles Originally this patch was in paper * Fix some issues with the death event - Entities potentially entering a glitched state to the client where they appear to be falling over - Donkeys losing their chest if the event was cancelled (only an issue since the upstream merge) - Some wither death logic running for an entity killed by a wither
61 lines
2.7 KiB
Diff
61 lines
2.7 KiB
Diff
From 99aef69d63d3a44c6b7fcb9a5cbe573b0826402c Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 22 Jan 2017 18:07:56 -0500
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Subject: [PATCH] Cap Entity Collisions
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Limit a single entity to colliding a max of configurable times per tick.
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This will alleviate issues where living entities are hoarded in 1x1 pens
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This is not tied to the maxEntityCramming rule. Cramming will still apply
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just as it does in Vanilla, but entity pushing logic will be capped.
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You can set this to 0 to disable collisions.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 46d5252239..de8362ddd7 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -315,4 +315,10 @@ public class PaperWorldConfig {
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log("Treasure Maps will return already discovered locations");
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}
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}
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+
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+ public int maxCollisionsPerEntity;
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+ private void maxEntityCollision() {
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+ maxCollisionsPerEntity = getInt( "max-entity-collisions", this.spigotConfig.getInt("max-entity-collisions", 8) );
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+ log( "Max Entity Collisions: " + maxCollisionsPerEntity );
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index f4188fc75d..482864ac62 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -184,6 +184,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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public final boolean defaultActivationState;
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public long activatedTick = Integer.MIN_VALUE;
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public boolean fromMobSpawner;
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+ protected int numCollisions = 0; // Paper
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public void inactiveTick() { }
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// Spigot end
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index 6ba5e98400..79edb3b3cb 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -2560,8 +2560,11 @@ public abstract class EntityLiving extends Entity {
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}
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}
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- for (j = 0; j < list.size(); ++j) {
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+ numCollisions = Math.max(0, numCollisions - world.paperConfig.maxCollisionsPerEntity); // Paper
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+ for (j = 0; j < list.size() && numCollisions < world.paperConfig.maxCollisionsPerEntity; ++j) { // Paper
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Entity entity = (Entity) list.get(j);
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+ entity.numCollisions++; // Paper
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+ numCollisions++; // Paper
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this.D(entity);
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}
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--
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2.22.0
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