Paper/Spigot-Server-Patches/0089-Do-not-load-chunks-for-light-checks.patch
Aikar b62dfa0bf9
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
39ce5d3a SPIGOT-4399: ItemMeta.equals broken with AttributeModifiers

CraftBukkit Changes:
1cf8b5dc SPIGOT-4400: Populators running on existing chunks
116cb9a1 SPIGOT-4399: Add attribute modifier equality test
5ee1c18a SPIGOT-4398: Set ASM7_EXPERIMENTAL flag
2018-09-28 19:31:59 -04:00

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Diff

From 06c4f9aff700a2985587ebb592453724eaf0852e Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 31 Mar 2016 19:17:58 -0400
Subject: [PATCH] Do not load chunks for light checks
Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 207f53a9c3..b8fcfb6092 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -663,6 +663,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
if (blockposition.getY() >= 256) {
blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ());
}
+ if (!this.isLoaded(blockposition)) return 0; // Paper
return this.getChunkAtWorldCoords(blockposition).a(blockposition, i);
}
--
2.19.0