Paper/patches/server/0390-Don-t-move-existing-players-to-world-spawn.patch
Jason Penilla e208af9741 patches
2021-11-30 19:26:33 +01:00

47 lines
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 9 Apr 2020 21:20:33 -0400
Subject: [PATCH] Don't move existing players to world spawn
This can cause a nasty server lag the spawn chunks are not kept loaded
or they aren't finished loading yet, or if the world spawn radius is
larger than the keep loaded range.
By skipping this, we avoid potential for a large spike on server start.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index fd609c7b757b570206c17444867f786c1767aa69..d507adcb538933fcf36e9a4bfb561106d509c26f 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -313,7 +313,7 @@ public class ServerPlayer extends Player {
this.stats = server.getPlayerList().getPlayerStats(this);
this.advancements = server.getPlayerList().getPlayerAdvancements(this);
this.maxUpStep = 1.0F;
- this.fudgeSpawnLocation(world);
+ //this.fudgeSpawnLocation(world); // Paper - don't move to spawn on login, only first join
this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
@@ -531,7 +531,7 @@ public class ServerPlayer extends Player {
position = Vec3.atCenterOf(((ServerLevel) world).getSharedSpawnPos());
}
this.level = world;
- this.setPos(position.x(), position.y(), position.z());
+ this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
}
this.gameMode.setLevel((ServerLevel) world);
}
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 494b18a3dfa05b5e6ecbb9b99abf06bfe6e1d166..af93692bb5cc232397cec69ce2bd836a956550ef 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -210,6 +210,8 @@ public abstract class PlayerList {
worldserver1 = worldserver;
}
+ if (nbttagcompound == null) player.fudgeSpawnLocation(worldserver1); // Paper - only move to spawn on first login, otherwise, stay where you are....
+
player.setLevel(worldserver1);
String s1 = "local";