Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9d0221aa API to get client side view distance. 9be7f0ea SPIGOT-4395: Additions to PlayerBedEnterEvent. 01e534c6 Minor cosmetic cleanups to imports etc CraftBukkit Changes: 96c461b3 API to get client side view distance. e2785f4e Remove note about development build a8000588 SPIGOT-4395: Additions to PlayerBedEnterEvent. Spigot Changes: 117d4f7e Rebuild patches
23 lines
1 KiB
Diff
23 lines
1 KiB
Diff
From d732d572fb35769908c123d0f61f0fc0d37db712 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Sep 2016 23:48:39 -0400
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Subject: [PATCH] Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 8f4a1626a1..c33c6f480c 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -190,6 +190,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public void a(NBTTagCompound nbttagcompound) {
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super.a(nbttagcompound);
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+ if (this.locY > 300) this.locY = 257; // Paper - bring down to a saner Y level if out of world
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if (nbttagcompound.hasKeyOfType("playerGameType", 99)) {
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if (this.bK().getForceGamemode()) {
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this.playerInteractManager.setGameMode(this.bK().getGamemode());
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--
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2.19.1
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