Paper/Spigot-Server-Patches/0440-Backport-fix-for-MC-167561.patch
Aikar f37381ea8a
Optimize Network Manager to not need synchronization
Removes synchronization from sending packets
Makes normal packet sends no longer need to be wrapped and queued like it use to work.
Adds more packet queue immunities on top of keep alive to let the following scenarios go out
without delay:
  - Keep Alive
  - Chat
  - Kick
  - All of the packets during the Player Joined World event

Hoping that latter one helps join timeout issues more too for slow connections.

Removes processing packet queue off of main thread
  - for the few cases where it is allowed, order is not necessary nor
    should it even be happening concurrently in first place (handshaking/login/status)

Ensures packets sent asynchronously are dispatched on main thread

This helps ensure safety for ProtocolLib as packet listeners
are commonly accessing world state. This will allow you to schedule
a packet to be sent async, but itll be dispatched sync for packet
listeners to process.

This should solve some deadlock risks

This may provide a decent performance improvement because thread synchronization incurs a cache reset
so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really
hot activity.
2020-05-06 05:28:47 -04:00

45 lines
2.1 KiB
Diff

From c9017c720e6357470ee7a60af33bf2948f91a6d5 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Fri, 21 Feb 2020 18:44:28 +0000
Subject: [PATCH] Backport fix for MC-167561
diff --git a/src/main/java/net/minecraft/server/EntityWolf.java b/src/main/java/net/minecraft/server/EntityWolf.java
index db15d5e0a23..eec1e26b6eb 100644
--- a/src/main/java/net/minecraft/server/EntityWolf.java
+++ b/src/main/java/net/minecraft/server/EntityWolf.java
@@ -296,7 +296,14 @@ public class EntityWolf extends EntityTameableAnimal {
boolean flag = super.a(entityhuman, enumhand);
if (!flag || this.isBaby()) {
- this.goalSit.setSitting(!this.isSitting());
+ //this.goalSit.setSitting(!this.isSitting()); // Paper start - copied from below
+ if (this.i((EntityLiving) entityhuman) && !this.i(itemstack)) {
+ this.goalSit.setSitting(!this.isSitting());
+ this.jumping = false;
+ this.navigation.o();
+ this.setGoalTarget((EntityLiving) null, TargetReason.FORGOT_TARGET, true); // CraftBukkit - reason
+ }
+ // Paper end - copied from below
}
return flag;
@@ -313,12 +320,14 @@ public class EntityWolf extends EntityTameableAnimal {
return true;
}
+ /* Paper start - Move into above
if (this.i((EntityLiving) entityhuman) && !this.i(itemstack)) {
this.goalSit.setSitting(!this.isSitting());
this.jumping = false;
this.navigation.o();
this.setGoalTarget((EntityLiving) null, TargetReason.FORGOT_TARGET, true); // CraftBukkit - reason
}
+ */ // Paper end
} else if (item == Items.BONE && !this.isAngry()) {
if (!entityhuman.abilities.canInstantlyBuild) {
itemstack.subtract(1);
--
2.26.2