I misread the code and thought the code kept looping until the mob spawn cap was hit. Upon furthur review, this is not true, so this patch doesn't do anything sane.
23 lines
1,016 B
Diff
23 lines
1,016 B
Diff
From 6d579c739f7aa7810454f8abf134194f1cc30baf Mon Sep 17 00:00:00 2001
|
|
From: Zach Brown <zach.brown@destroystokyo.com>
|
|
Date: Thu, 12 May 2016 23:02:58 -0500
|
|
Subject: [PATCH] System property for disabling watchdoge
|
|
|
|
|
|
diff --git a/src/main/java/org/spigotmc/WatchdogThread.java b/src/main/java/org/spigotmc/WatchdogThread.java
|
|
index 3ed983c..fb57e0d 100644
|
|
--- a/src/main/java/org/spigotmc/WatchdogThread.java
|
|
+++ b/src/main/java/org/spigotmc/WatchdogThread.java
|
|
@@ -52,7 +52,7 @@ public class WatchdogThread extends Thread
|
|
while ( !stopping )
|
|
{
|
|
//
|
|
- if ( lastTick != 0 && System.currentTimeMillis() > lastTick + timeoutTime )
|
|
+ if ( lastTick != 0 && System.currentTimeMillis() > lastTick + timeoutTime && !Boolean.getBoolean("disable.watchdog")) // Paper - Add property to disable
|
|
{
|
|
Logger log = Bukkit.getServer().getLogger();
|
|
log.log( Level.SEVERE, "The server has stopped responding!" );
|
|
--
|
|
2.7.4 (Apple Git-66)
|
|
|