Don't send requests of every player was found in the global api cache SpigotMC/Spigot@841270ff1e Correctly set the response code for the cached lookups and return the ... SpigotMC/Spigot@f170b7899c Don't try and re-set the global api cache on reload SpigotMC/Spigot@b410a00a66 Use a compile time sneaky throw hack. SpigotMC/Spigot@508462b96b Fix a missed rename in WorldGenGroundBush SpigotMC/Spigot@0614d8fae9
24 lines
1 KiB
Diff
24 lines
1 KiB
Diff
From 4075f4f1be59696cbddd8df88b0f10f8fc5f41cc Mon Sep 17 00:00:00 2001
|
|
From: md_5 <md_5@live.com.au>
|
|
Date: Sun, 17 Mar 2013 19:02:50 +1100
|
|
Subject: [PATCH] Faster UUID for entities
|
|
|
|
It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
|
|
index 33798d8..18e4d8d 100644
|
|
--- a/src/main/java/net/minecraft/server/Entity.java
|
|
+++ b/src/main/java/net/minecraft/server/Entity.java
|
|
@@ -141,7 +141,7 @@ public abstract class Entity {
|
|
this.random = new Random();
|
|
this.maxFireTicks = 1;
|
|
this.justCreated = true;
|
|
- this.uniqueID = UUID.randomUUID();
|
|
+ this.uniqueID = new UUID(random.nextLong(), random.nextLong()); // Spigot
|
|
this.as = EnumEntitySize.SIZE_2;
|
|
this.world = world;
|
|
this.setPosition(0.0D, 0.0D, 0.0D);
|
|
--
|
|
1.9.1
|
|
|