Paper/Spigot-Server-Patches/0200-Do-not-allow-a-zero-max-height-in-BiomeJungle.patch
Aikar 18c3716c49
Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:58:56 -04:00

39 lines
1.9 KiB
Diff

From 7b6363144fa307ab410333b3ad647b10ceb17aa9 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Mon, 23 Jan 2017 15:10:25 -0600
Subject: [PATCH] Do not allow a zero max height in BiomeJungle
diff --git a/src/main/java/net/minecraft/server/BiomeJungle.java b/src/main/java/net/minecraft/server/BiomeJungle.java
index 8f67cb36c..8dc0b6238 100644
--- a/src/main/java/net/minecraft/server/BiomeJungle.java
+++ b/src/main/java/net/minecraft/server/BiomeJungle.java
@@ -40,7 +40,11 @@ public class BiomeJungle extends BiomeBase {
super.a(world, random, blockposition);
int i = random.nextInt(16) + 8;
int j = random.nextInt(16) + 8;
- int k = random.nextInt(world.getHighestBlockYAt(blockposition.a(i, 0, j)).getY() * 2);
+ // Paper start - Don't allow a 0 height
+ int height = world.getHighestBlockYAt(blockposition.add(i, 0, j)).getY() * 2;
+ if (height < 1) height = 1;
+ int k = random.nextInt(height);
+ // Paper end
(new WorldGenMelon()).generate(world, random, blockposition.a(i, k, j));
WorldGenVines worldgenvines = new WorldGenVines();
diff --git a/src/main/java/net/minecraft/server/BlockPosition.java b/src/main/java/net/minecraft/server/BlockPosition.java
index 6a0b3a62d..38a7af58c 100644
--- a/src/main/java/net/minecraft/server/BlockPosition.java
+++ b/src/main/java/net/minecraft/server/BlockPosition.java
@@ -42,6 +42,7 @@ public class BlockPosition extends BaseBlockPosition {
this(baseblockposition.getX(), baseblockposition.getY(), baseblockposition.getZ());
}
+ public BlockPosition add(double x, double y, double z) { return this.a(x, y, z); } // Paper - OBFHELPER
public BlockPosition a(double d0, double d1, double d2) {
return d0 == 0.0D && d1 == 0.0D && d2 == 0.0D ? this : new BlockPosition((double) this.getX() + d0, (double) this.getY() + d1, (double) this.getZ() + d2);
}
--
2.18.0