Paper/patches/server/0361-Increase-Light-Queue-Size.patch
2021-06-14 09:38:41 +02:00

44 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 8 Apr 2020 21:24:05 -0400
Subject: [PATCH] Increase Light Queue Size
Wiz mentioned that large WorldEdit operations cause light to run on
main thread. The queue was small, set to 5.. this bumps it to 20
but makes it configurable per-world.
The main risk of increasing this higher is during shutdown, some
queued light updates may be lost because mojang did not flush the
light engine on shutdown...
The queue size only puts a cap on max loss, doesn't solve that problem.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 041efecbfcd54384d15ebf771cdfa0e711483997..e29566cad2647da4d9288e912188b57f00e8dd0c 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -440,5 +440,10 @@ public class PaperWorldConfig {
disableHopperMoveEvents = getBoolean("hopper.disable-move-event", disableHopperMoveEvents);
log("Hopper Move Item Events: " + (disableHopperMoveEvents ? "disabled" : "enabled"));
}
+
+ public int lightQueueSize = 20;
+ private void lightQueueSize() {
+ lightQueueSize = getInt("light-queue-size", lightQueueSize);
+ }
}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 312be2221e1acc44aaf6936533b0eb968f796dc6..494a3afaaa0e3496d30e8d97edbab62b21610dfe 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -832,7 +832,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.executeModerately();
// CraftBukkit end
if (worldserver.getWorld().getKeepSpawnInMemory()) worldloadlistener.stop(); // Paper
- chunkproviderserver.getLightEngine().setTaskPerBatch(5);
+ chunkproviderserver.getLightEngine().setTaskPerBatch(worldserver.paperConfig.lightQueueSize); // Paper - increase light queue size
// CraftBukkit start
// this.updateSpawnFlags();
worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());