Paper/CraftBukkit-Patches
2013-12-22 09:59:17 +11:00
..
0001-POM-Changes.patch Upstream merge, nothing major. 2013-12-21 19:13:39 +11:00
0002-mc-dev-imports.patch Fix accidentally reverted mc-dev imports. 2013-12-21 19:14:34 +11:00
0003-Skeleton-API-Implementations.patch Upstream merge 2013-12-18 17:48:18 +11:00
0004-Spigot-Configuration.patch Split out the configuration of engine modes 1 and 2 to eliminate the block lag seen when mining stone or wood and using engine mode 1. 2013-12-13 11:28:47 +11:00
0005-Better-Chunk-Tick-Selection.patch Upstream merge 2013-12-09 18:01:02 +11:00
0006-Crop-Growth-Rates.patch Remove spurious patch going into final repo 2013-12-03 10:19:35 +11:00
0007-More-Efficient-Chunk-Save-Queue.patch Stage 1 2013-12-01 14:40:53 +11:00
0008-Merge-tweaks-and-configuration.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0009-LongHash-Tweaks.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0009-Merge-tweaks-and-configuration.patch Upstream merge 2013-12-09 18:01:02 +11:00
0010-Async-Operation-Catching.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0010-LongHash-Tweaks.patch Stage 1 2013-12-01 14:40:53 +11:00
0011-Async-Operation-Catching.patch Upstream merge 2013-12-09 18:01:02 +11:00
0011-View-Distance.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0012-Compressed-Nibble-Arrays.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0012-View-Distance.patch Actually fix division by 0 in growth 2013-12-03 09:05:49 +11:00
0013-Compressed-Nibble-Arrays.patch "It Compiles" - Update Spigot to Minecraft 1.7.2 proper. See below for full release notes (MUST READ). 2013-12-01 17:16:56 +11:00
0013-Sync-Free-Chunk-Reference-Cache.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0014-Highly-Optimized-Tick-Loop.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0014-Sync-Free-Chunk-Reference-Cache.patch Upstream merge 2013-12-09 18:01:02 +11:00
0015-Highly-Optimized-Tick-Loop.patch Merge in some stuff 2013-12-14 17:58:22 +11:00
0015-Improved-Timings-System.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0016-Fix-Mob-Spawning-Relative-to-View-Distance.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0016-Improved-Timings-System.patch Upstream merge, nothing major. 2013-12-21 19:13:39 +11:00
0017-Fix-Mob-Spawning-Relative-to-View-Distance.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0017-Handle-Null-Tile-Entities.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0018-Entity-Activation-Range.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0018-Handle-Null-Tile-Entities.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0019-Entity-Activation-Range.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0019-Metrics.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0020-Metrics.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0020-PlayerItemDamageEvent.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0021-Faster-UUID-for-entities.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0021-PlayerItemDamageEvent.patch Merge in some stuff 2013-12-14 17:58:22 +11:00
0022-Faster-UUID-for-entities.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0022-Prevent-NPE-in-CraftSign.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0023-Entity-Tracking-Ranges.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0023-Prevent-NPE-in-CraftSign.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0024-Entity-Tracking-Ranges.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0024-Limit-Custom-Map-Rendering.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0025-Enable-Improved-Ping-Sending.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0025-Limit-Custom-Map-Rendering.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0026-Enable-Improved-Ping-Sending.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0026-Thread-Naming-and-Tweaks.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0027-Close-Unloaded-Save-Files.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0027-Thread-Naming-and-Tweaks.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0028-Close-Unloaded-Save-Files.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0028-Remove-o-Option.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0029-Recipe-Deconstruction.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0029-Remove-o-Option.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0030-Implement-Arrow-API.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0030-Recipe-Deconstruction.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0031-Hopper-Cooldowns.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0031-Implement-Arrow-API.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0032-Hopper-Cooldowns.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0032-Prevent-Shutdown-Hang.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0033-Implement-SpawnerSpawnEvent.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0033-Prevent-Shutdown-Hang.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0034-Firework-Meta-Crash-Fix.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0034-Implement-SpawnerSpawnEvent.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0035-Do-Not-Search-for-Offline-Players.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0035-Firework-Meta-Crash-Fix.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0036-Allow-Disabling-of-Command-Logging.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0036-Do-Not-Search-for-Offline-Players.patch Upstream merge, nothing major. 2013-12-21 19:13:39 +11:00
0037-Allow-Disabling-of-Command-Logging.patch Upstream merge, nothing major. 2013-12-21 19:13:39 +11:00
0037-Allow-Disabling-of-Command-TabComplete.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0038-Allow-Disabling-of-Command-TabComplete.patch Upstream merge, nothing major. 2013-12-21 19:13:39 +11:00
0038-Configurable-Messages.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0039-Allow-Disabling-of-Random-Lighting-Updates.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0039-Configurable-Messages.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0040-Allow-Disabling-of-Random-Lighting-Updates.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0040-Make-AnvilInventory.getItem-use-both-containers.-Fix.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0041-Make-AnvilInventory.getItem-use-both-containers.-Fix.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0041-Properly-Close-Inventories.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0042-Disallow-Interaction-With-Self.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0042-Properly-Close-Inventories.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0043-Disallow-Interaction-With-Self.patch Upstream merge, nothing major. 2013-12-21 19:13:39 +11:00
0043-Lower-Chunk-Compression.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0044-Entity-Mount-and-Dismount-Events.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0044-Lower-Chunk-Compression.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0045-Entity-Mount-and-Dismount-Events.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0045-Prevent-Ghost-Players-Caused-by-Plugins.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0046-Entity-ticking-chunk-caching.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0046-Prevent-Ghost-Players-Caused-by-Plugins.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0047-Entity-ticking-chunk-caching.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0047-Plug-World-Unload-Memory-Leak.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0048-Player-Collision-API.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0048-Plug-World-Unload-Memory-Leak.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0049-Fully-Disable-Snooper-When-Not-Required.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0049-Player-Collision-API.patch Upstream merge 2013-12-18 17:48:18 +11:00
0050-Add-Getter-for-Entity-Invulnerability.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0050-Fully-Disable-Snooper-When-Not-Required.patch Merge in some stuff 2013-12-14 17:58:22 +11:00
0051-Add-Getter-for-Entity-Invulnerability.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0051-Guard-entity-list.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0052-Cap-Minimum-Player-Speed.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0052-Guard-entity-list.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0053-Cap-Minimum-Player-Speed.patch Upstream merge 2013-12-18 17:48:18 +11:00
0053-Update-Inventory-and-Health-for-PlayerConsumeItemEve.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0054-Call-EntityChangeBlockEvent-for-Fire-Arrows-hitting-.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0054-Update-Inventory-and-Health-for-PlayerConsumeItemEve.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0055-Allow-Disabling-of-1.6.3-Structure-Saving.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0055-Call-EntityChangeBlockEvent-for-Fire-Arrows-hitting-.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0056-Allow-Disabling-of-1.6.3-Structure-Saving.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0056-Item-Despawn-Rate.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0057-Don-t-Special-Case-X-Move-Value.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0057-Item-Despawn-Rate.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0058-Don-t-Special-Case-X-Move-Value.patch Upstream merge, nothing major. 2013-12-21 19:13:39 +11:00
0058-Implement-respawn-API.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0059-Fix-BrewingStands-Removing-NBT-Potions.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0059-Implement-respawn-API.patch Upstream merge 2013-12-18 17:48:18 +11:00
0060-Arrow-Despawn-Rate.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0060-Fix-BrewingStands-Removing-NBT-Potions.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0061-Arrow-Despawn-Rate.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0061-Watchdog-Thread.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0062-Fix-packed-ice-generation.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0062-Watchdog-Thread.patch Merge in some stuff 2013-12-14 17:58:22 +11:00
0063-BungeeCord-Support.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0063-Fix-packed-ice-generation.patch Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
0064-BungeeCord-Support.patch Allow Bungee to pass through UUIDs. This will be added to bungee in a few days, so people get a chance to update Spigot first. 2013-12-16 22:39:18 +11:00
0064-Clear-Flower-Pot-on-Drop.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0065-Clear-Flower-Pot-on-Drop.patch Upstream merge 2013-12-18 17:48:18 +11:00
0065-Fix-some-chunks-not-being-sent-to-the-client.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0066-Fix-Broken-Async-Chat.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0066-Fix-some-chunks-not-being-sent-to-the-client.patch Upstream merge 2013-12-18 17:48:18 +11:00
0067-Allow-Teleportation-of-Vehicles-and-Passengers.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0067-Fix-Broken-Async-Chat.patch Upstream merge 2013-12-18 17:48:18 +11:00
0068-Allow-Teleportation-of-Vehicles-and-Passengers.patch Upstream merge 2013-12-18 17:48:18 +11:00
0068-Remove-OS-X-Special-Chars-from-Signs.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0069-Orebfuscator.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0069-Remove-OS-X-Special-Chars-from-Signs.patch Upstream merge, nothing major. 2013-12-21 19:13:39 +11:00
0070-Optimize-DataWatcher.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0070-Orebfuscator.patch Upstream merge 2013-12-18 17:48:18 +11:00
0071-Allow-Disabling-Zombie-Villager-Aggression.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0071-Optimize-DataWatcher.patch Upstream merge 2013-12-18 17:48:18 +11:00
0072-Allow-Disabling-Zombie-Villager-Aggression.patch Upstream merge 2013-12-18 17:48:18 +11:00
0072-Configurable-Amount-of-Netty-Threads.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0073-Configurable-Amount-of-Netty-Threads.patch Upstream merge 2013-12-18 17:48:18 +11:00
0073-Prevent-Mineshaft-Saving.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0074-Add-VanillaCommand-Wrapper-to-Support-New-Commands.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0074-Prevent-Mineshaft-Saving.patch Upstream merge 2013-12-18 17:48:18 +11:00
0075-Add-VanillaCommand-Wrapper-to-Support-New-Commands.patch Upstream merge, nothing major. 2013-12-21 19:13:39 +11:00
0075-Fire-PreLogin-Events-in-Offline-Mode.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0076-Fire-PreLogin-Events-in-Offline-Mode.patch Upstream merge 2013-12-18 17:48:18 +11:00
0076-Log-Cause-of-Unexpected-Exceptions.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0077-Log-Cause-of-Unexpected-Exceptions.patch Upstream merge 2013-12-18 17:48:18 +11:00
0077-Remove-Bukkit-URL-Clicking.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0078-Fix-links-in-chat.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0078-Remove-Bukkit-URL-Clicking.patch Fall back to our own URL clicking method as it works with more cases. 2013-12-18 20:41:42 +11:00
0079-Fix-links-in-chat.patch Fall back to our own URL clicking method as it works with more cases. 2013-12-18 20:41:42 +11:00
0079-Particle-API.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0080-Force-Load-Chunks-for-Biome-Decoration.patch Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
0080-Particle-API.patch Re-add the particle API 2013-12-20 21:37:22 +00:00
0081-Force-Load-Chunks-for-Biome-Decoration.patch Force Load Chunks for Biome Decoration. May solve some random.nextInt() crashes people have been seeing. 2013-12-21 20:08:42 +11:00