Paper/patches/api/0211-Add-entity-liquid-API.patch
Nassim Jahnke 26734e83b0
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#7454)
* Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
8085edde SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls
04c7e13c PR-719: Add Player Profile API
71564210 SPIGOT-6910: Add BlockDamageAbortEvent

CraftBukkit Changes:
febaa1c6 SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls
9dafd109 Don't send updates over large distances
bdac46b0 SPIGOT-6782: EntityPortalEvent should not destroy entity when setTo() uses same world as getFrom()
8f361ece PR-1002: Add Player Profile API
911875d4 Increase outdated build delay
e5f8a767 SPIGOT-6917: Use main scoreboard for /trigger
a672a531 Clean up callBlockDamageEvent
8e1bdeef SPIGOT-6910: Add BlockDamageAbortEvent

Spigot Changes:
6edb62f3 Rebuild patches
7fbc6a1e Rebuild patches

* Updated Upstream (CraftBukkit)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
de951355 SPIGOT-6927: Fix default value of spawn-limits in Worlds
2022-02-12 14:20:33 +01:00

47 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Thu, 2 Jul 2020 18:11:33 -0500
Subject: [PATCH] Add entity liquid API
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index 634f3b5dd22bf439aaec7c3ecfb3477b66e994e8..1c9d0e6541d41972f9966b83cbba02f6b230a72c 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -733,5 +733,35 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
*/
@NotNull
org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason getEntitySpawnReason();
+
+ /**
+ * Check if entity is in rain
+ */
+ public boolean isInRain();
+
+ /**
+ * Check if entity is in bubble column
+ */
+ public boolean isInBubbleColumn();
+
+ /**
+ * Check if entity is in water or rain
+ */
+ public boolean isInWaterOrRain();
+
+ /**
+ * Check if entity is in water or bubble column
+ */
+ public boolean isInWaterOrBubbleColumn();
+
+ /**
+ * Check if entity is in water or rain or bubble column
+ */
+ public boolean isInWaterOrRainOrBubbleColumn();
+
+ /**
+ * Check if entity is in lava
+ */
+ public boolean isInLava();
// Paper end
}