Paper/patches/api/0280-add-isDeeplySleeping-to-HumanEntity.patch
Noah van der Aa 2e99e5e677
Updated Upstream (Bukkit/CraftBukkit) (#7411)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
af88996a SPIGOT-6890: Add repair cost amount in AnvilInventory
bc7bd363 PR-716: Fix scheduler javadocs (previously, the <b> tag broke the rendering)
6db1ab70 Improve item cooldown JavaDocs

CraftBukkit Changes:
13670b44 SPIGOT-6890: Add repair cost amount in AnvilInventory
0d109e86 PR-999: Prevent non-item cooldowns
2022-01-27 15:35:36 +01:00

27 lines
1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 8 Apr 2021 17:36:15 -0700
Subject: [PATCH] add isDeeplySleeping to HumanEntity
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index ebbe3417369201df231060dd39f1fb200eb7ad48..e8b6cfe7e454c666b4d60b702a3b211dab238830 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -327,6 +327,15 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
*/
public void setCooldown(@NotNull Material material, int ticks);
+ // Paper start
+ /**
+ * If the player has slept enough to count towards passing the night.
+ *
+ * @return true if the player has slept enough
+ */
+ public boolean isDeeplySleeping();
+ // Paper end
+
/**
* Get the sleep ticks of the player. This value may be capped.
*