Paper/patches/server/0395-Don-t-crash-if-player-...

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1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 18 Apr 2020 15:59:41 -0400
Subject: [PATCH] Don't crash if player is attempted to be removed from
untracked chunk.
I suspect it deals with teleporting as it uses players current x/y/z
diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
index 8376439e36f0f75779d0fbefbe50b215a40c42aa..4a9d0fca55b71f817defcb4286154c0a47bede03 100644
--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
@@ -300,8 +300,8 @@ public abstract class DistanceManager {
ObjectSet<ServerPlayer> objectset = (ObjectSet) this.playersPerChunk.get(i);
if (objectset == null) return; // CraftBukkit - SPIGOT-6208
- objectset.remove(player);
- if (objectset.isEmpty()) {
+ if (objectset != null) objectset.remove(player); // Paper - some state corruption happens here, don't crash, clean up gracefully.
+ if (objectset == null || objectset.isEmpty()) { // Paper
this.playersPerChunk.remove(i);
this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false);
this.playerTicketManager.update(i, Integer.MAX_VALUE, false);