Paper/patches/server/0272-MC-50319-Check-other-w...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 17 Oct 2018 19:17:27 -0400
Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles
Say a player shoots an arrow through a nether portal, the game
would lose the shooter for determining things such as Player Kills,
because the entity is in another world.
If the projectile fails to find the shooter in the current world, check
other worlds.
diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
index 54dfc45f9b350a9d4c2872ded5199ad13c797c80..7837fb0419c94731eba618e903353ddc047bbed6 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
@@ -57,6 +57,18 @@ public abstract class Projectile extends Entity {
return this.cachedOwner;
} else if (this.ownerUUID != null && this.level instanceof ServerLevel) {
this.cachedOwner = ((ServerLevel) this.level).getEntity(this.ownerUUID);
+ // Paper start - check all worlds
+ if (this.cachedOwner == null) {
+ for (final ServerLevel level : this.level.getServer().getAllLevels()) {
+ if (level == this.level) continue;
+ final Entity entity = level.getEntity(this.ownerUUID);
+ if (entity != null) {
+ this.cachedOwner = entity;
+ break;
+ }
+ }
+ }
+ // Paper end
return this.cachedOwner;
} else {
return null;