From 17221c4cbed3895c74b4a7283c51c6ff54325d38 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 17 Oct 2018 19:17:27 -0400 Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles Say a player shoots an arrow through a nether portal, the game would lose the shooter for determining things such as Player Kills, because the entity is in another world. If the projectile fails to find the shooter in the current world, check other worlds. diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java index 9eed1dce..6c091b68 100644 --- a/src/main/java/net/minecraft/server/EntityProjectile.java +++ b/src/main/java/net/minecraft/server/EntityProjectile.java @@ -209,6 +209,16 @@ public abstract class EntityProjectile extends Entity implements IProjectile { public EntityLiving getShooter() { if ((this.shooter == null || this.shooter.dead) && this.shooterId != null && this.world instanceof WorldServer) { Entity entity = ((WorldServer) this.world).getEntity(this.shooterId); + // Paper start - MC-50319 - shooter might be in another world (arrows through portals) + if (entity == null) { + for (WorldServer world : world.getMinecraftServer().getWorlds()) { + entity = world.getEntity(this.shooterId); + if (entity != null) { + break; + } + } + } + // Paper end if (entity instanceof EntityLiving) { this.shooter = (EntityLiving) entity; -- 2.25.1.windows.1