From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 21 Sep 2016 22:54:28 -0400 Subject: [PATCH] Chunk registration fixes World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated Keep them consistent diff --git a/src/main/java/net/minecraft/server/level/WorldServer.java b/src/main/java/net/minecraft/server/level/WorldServer.java index fd7767d420fe58b1bbd4d8f20d7a7bd8048afe31..1e9884e819ac2afe58b5f50b89355c2d58ed73d5 100644 --- a/src/main/java/net/minecraft/server/level/WorldServer.java +++ b/src/main/java/net/minecraft/server/level/WorldServer.java @@ -845,7 +845,7 @@ public class WorldServer extends World implements GeneratorAccessSeed { if (entity.cl()) { this.getMethodProfiler().enter("chunkCheck"); int i = MathHelper.floor(entity.locX() / 16.0D); - int j = MathHelper.floor(entity.locY() / 16.0D); + int j = Math.min(15, Math.max(0, MathHelper.floor(entity.locY() / 16.0D))); // Paper - stay consistent with chunk add/remove behavior int k = MathHelper.floor(entity.locZ() / 16.0D); if (!entity.inChunk || entity.chunkX != i || entity.chunkY != j || entity.chunkZ != k) {